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[Open Source] GFX HUD — Full source code
[Escrow] GFX HUD — Compiled version
GFX HUD — A hand-crafted Red Dead HUD your players actually customize themselves.
Introducing GFX HUD for RedM
GFX HUD is a fully-featured, framework-agnostic player HUD built from the ground up for Red Dead Redemption 2 roleplay servers. Health, stamina, hunger, thirst, horse cores, minimap, money, voice, weather, and location — all in an authentic western aesthetic that belongs in the 1890s frontier.
Drop it on your server and it auto-detects your framework — VORP, RSG, or RedEM:RP — with zero manual setup. No per-framework versions, no config editing required. Switch frameworks and keep the exact same HUD.
Key Features
Player Vitals & Metabolism
- Health & Stamina — live from the engine, 1:1 real values, no approximation
- Hunger, Thirst & Stress (0–100) — wired to each framework’s metabolism system
- Temperature — live ambient °C pulled from the game world, toggleable
- Automatically hides RDR2’s built-in attribute cores — no double rings
- Master toggle to disable needs entirely on servers without metabolism
Horse HUD
- Dedicated horse health & stamina cores that appear when mounted
- Auto-hides when you’re on foot — no clutter
6 Visual Core Styles + RGB Color Picker
- Ring, Half-Arc, Segmented, Horizontal Bars, Vertical Bars, Numeric — switch live, no restart
- Full RGB color picker per core — recolor Health, Stamina, Hunger independently
- Depleted-core warning: cores glow red when critically low
Smart 3-Way Visibility System
- Visible — always shown
- Hidden — never shown
- On Change — fades in only when a value changes, fades out after ~4s
- Works per-core — perfect for immersive, minimal-UI roleplay servers
Money, Identity & Job
- Cash, Gold, and Bank widget with colored denomination icons
- Character name, job title, and engraved ID badge widget
- Job-aware icon system — sheriff → star, medic → cross, gunsmith → revolver, hunter → antlers, outlaw → skull — fully configurable
Minimap with Selectable Frames
- 6 decorative border styles: Compass, Minimal, Double, Rope, Studded, Ornate
- 5 location-label styles: Pill, Banner, Ribbon, Plate, Underline
- Live location name — Valentine, Saint Denis, Rhodes, Blackwater, Annesburg, Strawberry, Tumbleweed, and every region/state
- Frame auto-hides when radar is off; entire HUD collapses when full map opens
Clock, Weather & Location
- In-game 12h clock with dynamic icon
- Weather widget with hand-built icons: sunny, overcast, fog, rain, thunder, snow
- Western-styled location title for that authentic “entering a town” feel
Voice Indicator
- Proximity voice with 3 range levels (Whisper / Normal / Shout) and animated waves
- Compatible with pma-voice, SaltyChat, YACA, and Mumble
Cinematic & AFK Awareness
- When cinematic / AFK letterbox kicks in, HUD collapses to clock, weather, and a large centered location title — exactly how Red Dead titles a place
- Clock scales up smoothly, then everything returns when you move
Full In-Game Layout Editor
- Drag any element anywhere — WYSIWYG, element stays under your cursor
- Magnetic alignment guides snap to screen center and to other elements
- Per-element scale — resize each component independently
- Detach & reattach individual cores, reorder them within the row
- Reset Positions — restores server default layout in one click
- All settings persist per-player in local storage, survive server restarts
Localization & Developer API
- Ships in English, Turkish, and French — players switch live from settings
- Full export API:
ShowHud,GetHudData,SetVisibility,SetMinimapShape,OpenSettingsand more
Why Choose GFX HUD?
- Zero framework setup — auto-detects VORP, RSG, and RedEM:RP at runtime. One build, every server.
- Player-owned customization — every player drags, scales, recolors their own HUD. Server sets defaults; players personalize.
- Built for immersion — On Change visibility, cinematic mode, live location names and authentic western styling make it disappear into your server’s world.
Get Your Script Today!
Available on the GFX RedM Store.
Choose Open Source for full access or Escrow for the best price. ![]()
Requirements
• gfxr-bridge (free)
• VORP, RSG, or RedEM:RP framework
Our Other Works
| Code is accessible | Yes (Open Source) / No (Escrow) |
| Subscription-based | No |
| Lines (approximately) | 2500+ |
| Requirements | gfxr-bridge, VORP / RSG / RedEM:RP |
| Support | Yes |





