[PAID] GFX HUD | The Ultimate RedM Player HUD | VORP, RSG & RedEM:RP

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[Open Source] GFX HUD — Full source code
[Escrow] GFX HUD — Compiled version


GFX HUD — A hand-crafted Red Dead HUD your players actually customize themselves.

:rocket: Introducing GFX HUD for RedM

GFX HUD is a fully-featured, framework-agnostic player HUD built from the ground up for Red Dead Redemption 2 roleplay servers. Health, stamina, hunger, thirst, horse cores, minimap, money, voice, weather, and location — all in an authentic western aesthetic that belongs in the 1890s frontier.

Drop it on your server and it auto-detects your framework — VORP, RSG, or RedEM:RP — with zero manual setup. No per-framework versions, no config editing required. Switch frameworks and keep the exact same HUD.

:fire: Key Features

:thermometer: Player Vitals & Metabolism

  • Health & Stamina — live from the engine, 1:1 real values, no approximation
  • Hunger, Thirst & Stress (0–100) — wired to each framework’s metabolism system
  • Temperature — live ambient °C pulled from the game world, toggleable
  • Automatically hides RDR2’s built-in attribute cores — no double rings
  • Master toggle to disable needs entirely on servers without metabolism

:horse_face: Horse HUD

  • Dedicated horse health & stamina cores that appear when mounted
  • Auto-hides when you’re on foot — no clutter

:artist_palette: 6 Visual Core Styles + RGB Color Picker

  • Ring, Half-Arc, Segmented, Horizontal Bars, Vertical Bars, Numeric — switch live, no restart
  • Full RGB color picker per core — recolor Health, Stamina, Hunger independently
  • Depleted-core warning: cores glow red when critically low

:eye: Smart 3-Way Visibility System

  • Visible — always shown
  • Hidden — never shown
  • On Change — fades in only when a value changes, fades out after ~4s
  • Works per-core — perfect for immersive, minimal-UI roleplay servers

:money_bag: Money, Identity & Job

  • Cash, Gold, and Bank widget with colored denomination icons
  • Character name, job title, and engraved ID badge widget
  • Job-aware icon system — sheriff → star, medic → cross, gunsmith → revolver, hunter → antlers, outlaw → skull — fully configurable

:world_map: Minimap with Selectable Frames

  • 6 decorative border styles: Compass, Minimal, Double, Rope, Studded, Ornate
  • 5 location-label styles: Pill, Banner, Ribbon, Plate, Underline
  • Live location name — Valentine, Saint Denis, Rhodes, Blackwater, Annesburg, Strawberry, Tumbleweed, and every region/state
  • Frame auto-hides when radar is off; entire HUD collapses when full map opens

:one_o_clock: Clock, Weather & Location

  • In-game 12h clock with dynamic icon
  • Weather widget with hand-built icons: sunny, overcast, fog, rain, thunder, snow
  • Western-styled location title for that authentic “entering a town” feel

:studio_microphone: Voice Indicator

  • Proximity voice with 3 range levels (Whisper / Normal / Shout) and animated waves
  • Compatible with pma-voice, SaltyChat, YACA, and Mumble

:clapper_board: Cinematic & AFK Awareness

  • When cinematic / AFK letterbox kicks in, HUD collapses to clock, weather, and a large centered location title — exactly how Red Dead titles a place
  • Clock scales up smoothly, then everything returns when you move

:computer_mouse: Full In-Game Layout Editor

  • Drag any element anywhere — WYSIWYG, element stays under your cursor
  • Magnetic alignment guides snap to screen center and to other elements
  • Per-element scale — resize each component independently
  • Detach & reattach individual cores, reorder them within the row
  • Reset Positions — restores server default layout in one click
  • All settings persist per-player in local storage, survive server restarts

:globe_with_meridians: Localization & Developer API

  • Ships in English, Turkish, and French — players switch live from settings
  • Full export API: ShowHud, GetHudData, SetVisibility, SetMinimapShape, OpenSettings and more

:pushpin: Why Choose GFX HUD?

  • Zero framework setup — auto-detects VORP, RSG, and RedEM:RP at runtime. One build, every server.
  • Player-owned customization — every player drags, scales, recolors their own HUD. Server sets defaults; players personalize.
  • Built for immersion — On Change visibility, cinematic mode, live location names and authentic western styling make it disappear into your server’s world.

:shopping_cart: Get Your Script Today!

Available on the GFX RedM Store.
:backhand_index_pointing_right: Choose Open Source for full access or Escrow for the best price. :cowboy_hat_face:


Requirements
• gfxr-bridge (free)
• VORP, RSG, or RedEM:RP framework


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Our Other Works

RedM Spawn Selector
RedM ID Card
RedM Bridge


Code is accessible Yes (Open Source) / No (Escrow)
Subscription-based No
Lines (approximately) 2500+
Requirements gfxr-bridge, VORP / RSG / RedEM:RP
Support Yes
1 Like

Cool UI :smiling_face_with_sunglasses: :+1:

1 Like

:counterclockwise_arrows_button: Update — Temperature Unit Selection (°C / °F)

The Global settings tab now includes a Temperature Unit toggle.

What changed:

  • Players can switch between Celsius (°C) and Fahrenheit (°F) directly from HUD Settings → Global
  • Applies instantly — no server restart, no reconnect
  • Saved per-player in localStorage — persists across sessions
  • Localized in English, Turkish, and French

Server owners:
Set the default unit in config.lua:

Config.TEMPERATURE_UNIT = "C"  -- "C" for Celsius, "F" for Fahrenheit

GFX HUD v1.0.1

Two additions to the player widget: an icon that shows what your character does for a living, and a voice indicator that goes quiet when an admin mutes you.

:sparkles: Added

  • Voice mute indicator — when a staff member mutes someone from gfxr-admin, the voice widget dims, shows a crossed-out microphone and reads “Muted”, so the player knows why nobody can hear them
  • Job-aware icon in the player info widget — 13 hand-drawn western icons: star, cross, revolver, hammer, cleaver, horseshoe, mug, scissors, antlers, target, skull, coin and badge
  • Substring matching so framework job names work as they are — RSG’s vallaw, rholaw, blklaw and stdenlaw all resolve to the lawman star without a single line of config
  • 29 job rules shipped by default, covering law, medical, gunsmith, blacksmith, butcher, stable, saloon, barber, hunter, trapper, bounty hunter, outlaw, gang and trader roles
  • Config.JOB_ICONS is fully editable — add your own server’s jobs, reorder rules, or point several jobs at one icon
  • Civilians and unmatched jobs fall back to the engraved badge, so the widget never looks broken

:wrench: Changed

  • Player info widget now reads the job through the same framework bridge as money and identity, so the icon behaves identically on VORP, RSG and RedEM:RP
  • Mute state is polled rather than event-driven, so the indicator stays correct even if a mute change is missed

Get the update · Documentation

Free update for existing customers.