Apple picking job, optimized use 0.00ms if player is not doing job. The job has 2 functions, the first function is picking apples or delivering apples. Each function is a separate payment (Config). In config, you can adjust everything related to work. All players pick apples for all players. When one player starts a delivery, the number of apples decreases in the “warehouse” for all players (GlobalState). Example: Two friends are playing, one picks apples and the other delivers.
|Code is accessible||No|
|Requirements||ESX, esx_skin, skinchanger, (rprogress - config on/off)|