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Secured by FiveM Escrow System
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Antiduping save
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Frak storage
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Player storage
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Private player storage (saved on license)
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Weapon storage
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Item storage
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Blackmoney storage
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Weapon save with ammonation and components
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Job grade authentication
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Tested on server with 80 players
Buy: Click Me
Config = {}
Config.blackmoneyaccount = "black_money" -- name of blackmoney
Config.LodingTime = 250 -- Update time, load time
Config.StorageZones = {
{coords = vector3(252.22,-827.62,29.74), job = "player", space = 1000}, -- player for player storage
{coords = vector3(2023.1321, 1543.0819, 75.4105), job = "042f02c2d9f6d0fcff65d38c1331ce78ee242a91", space = 10000}, -- license identifier for private storage
{coords = vector3(2040.1521, 1544.6373, 75.4552), job = "police", space = 500} --job name for frak storage
}
Config.AuthorizedGrades =
{
lcn ={ -- job name
{grade = "boss"}, -- which grade can stock out a item or weapons ....
{grade = 9}
},
yakuza ={
{grade = "boss"},
{grade = 9}
},
police = {
{grade = "boss"}
}
}
Config.translation = {
Open = "Press ~INPUT_PICKUP~ to open the storage",
Blackmoney = "Black money",
TitlefullStorage = "Full stock",
fullStorage = "The stock is full",
storedItem = "You have successfully stored the item: ",
storedOutItem = "You have successfully outsourced the item: ",
NotEnoughtItmes = "You no longer have enough items!",
NotEnoughtWeapon = "You no longer have this weapon!",
CantCarryItem = "You can not wear the item!",
HasThisWeapon = "You already own this weapon!",
storedOutWeapon = "You have successfully outsourced the weapon: ",
storedInWeapon = "You have successfully stored the weapon: ",
deposited = "The money was deposited: ",
paidout = "The money was paid: ",
near_player = "There is a player too close to you!"
}
--[[
Config.translation = {
Open = "Drücke ~INPUT_PICKUP~ um das Lagar zu öffnen",
Blackmoney = "Schwarzgeld",
TitlefullStorage = "Volles Lager",
fullStorage = "Das Lager ist voll",
storedItem = "Du hast das Item erfolgreich eingelagert: ",
storedOutItem = "Du hast das Item erfolgreich ausgelagert: ",
NotEnoughtItmes = "Du hast nicht mehr genügend Items!",
NotEnoughtWeapon = "Du hast diese Waffe nicht mehr!",
CantCarryItem = "Du kannst das Item leider nicht tragen!",
HasThisWeapon = "Du besitzt diese Waffe schon!",
storedOutWeapon = "Du hast die Waffe erfolgreich ausgelagert: ",
storedInWeapon = "Du hast die Waffe erfolgreich eingelagert: ",
deposited = "Das Geld wurde eingezahlt: ",
paidout = "Das Geld wurde ausgezahlt: ",
near_player = "Es ist ein Spieler zu nah an dir dran!"
}
}}
Config.IconPath = "nui:esx_inventoryhud/html/img/items/" -- path for icons | Icon size 128x128
Config.Marker = { type = 20, r = 0.0, g = 0.0, b = 0.0, scalex = 1.5, scaley = 1.5, scalez = 1.5, alpha = 100}
function Notify(source, color, title, msg)
if source ~= nil then
TriggerClientEvent('notifications', source, color, title, msg ) -- server notification
else
TriggerEvent('notifications', color, title, msg ) -- client notification
end
end
|-------------------------------------|----------------------------|
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | ca 1050|
| Requirements | ESX, MySQL async|
| Support | Yes |


