Tektonic Shipments is a job-based shipment system built to give both legal and shady jobs a direct purpose in the supply chain of your server’s economy! Each job you define in the config has a point of access with an optional role lock that will allow them to call in shipments of items or weapons that you define per job. Shipments are delivered to a random point from a configured list and can be hijacked by other malicious players or finished by allied players. Highly configurable and ready to drop into your ESX or QB server with some basic config!
Features:
- You can define items/weapons for any job via the Config.Shipments array, and then that job can access a laptop to call in shipments.
- Shipments are GLOBAL events, so any player online at the time the shipment is called in can theoretically get the shipment
- Global notifications are configurable and optional, along with blips, and can be set to all or only certain jobs
- Only one shipment can be active globally at a time, and there is a config option to define whether an organization can call in more than one per server restart
- MF-Inventory and qb-inventory integration for temp inventories, works fine without this as well but it’s super nice with it, would highly recommend
- Support for specifically legal and illegal jobs, orders take either cash or dirty cash depending on this flag
- Multiple delivery location sets to support different locations for legal and illegal shipments
Dependencies:
- ESX/ ExM / similar or QBCore
- (ESX) nh-context
- progressbars
Optionally enhanced by:
- MF-Inventory
- qb-inventory
Config as of v2.0.1:

