Dynamic Repu System
Create a living underworld economy where every dealer, mafia boss, or shady contact has unique personalities, schedules, and loyalty systems. Repu System transforms your criminal world into an evolving reputation-based network — meet dynamic NPC dealers, earn trust (RP), unlock exclusive items, and complete dangerous missions, all driven by your actions.
Key Features
Dynamic Dealer System
- Create unlimited dealers, bosses, or gangs
- Each dealer can:
- Appear in different locations
- Have active hours (day/night only)
- Offer unique shops and missions
- Automatically change positions after a set interval
- Individualized NPC animations, vehicles, and scenes
Reputation & Trust System
- Each dealer has their own trust level (RP)
- Buy, complete missions, or bribe to increase trust
- Fail missions or betray dealers → lose RP
- Unlock exclusive shop items and missions at higher trust levels
- Player stats and progress are tracked per dealer
Shop System
- Every dealer offers different black-market items
- Items have trust requirements
- Successful purchases increase RP
- Fully customizable shop lists, prices, and rewards
Dynamic Mission Types
Package Smuggling
Camera Disabling
Vehicle Theft
Assassin Mission
Dealer Statistics
Each dealer keeps track of your full history.
Fully Customizable Economy
- Choose between
money,black_money, or even custom items as currency - Adjustable:
- Reward scaling based on RP
- Base payouts
- Cooldowns per mission type
- Maximum payouts and rep thresholds
Immersive Interactions
- Configurable scene events (custom peds, vehicles, trunk interactions, ambient NPCs)
- Configurable messages, notifications, and language
Example Scenarios
- “Big Misha” operates all day and runs street-level jobs.
- “Miss Irin” appears only at night, trading black-market electronics and offering assassin contracts.
- Both have unique trust paths, missions, and shops.
Admin Commands (ESX admin group / QBCore admin job)
/setrp [id] [dealer] [+/-pont] → Adjust a player’s RP for a specific dealer
/getrp [id] [dealer] → Check a player’s RP for a specific dealer
Examples:
/setrp [id] irin +10 → Add 10 RP to a player for irin
/setrp [id] misha -5 → Remove 5 RP from a player for misha
/getrp [id] irin → Check a player’s RP for irin
/getrp [id] misha → Check a player’s RP for misha
Configuration Highlights
- Simple and modular
config.lua - Add new dealers in seconds
- Adjustable spawn timers, shops and mission cooldowns
- Optional animations, vehicles, and companion peds
- Detailed event configuration for immersive scenes
Preview
Screenshots
Install
- Download the Keymaster.
- Add the azakit_repusystem to your resources folder.
- Add
ensure azakit_repusystemto your server.cfg. - Add mysql and items.
Requirements
- QBCore or ESX
- ox_lib
- OX Target or QB Target
- oxmysql
Tebex: Introductory price — limited time only.
https://azakit-development.tebex.io/package/7107734
Help:
You need help, join my Discord server
https://discord.com/invite/DmsF6DbCJ9
| Code is accessible | No (only config.lua) |
| Subscription-based | No |
| Lines (approximately) | 2750 |
| Requirements | ESX or QBCore, ox_lib, OX Target or QB Target, oxmysql |
| Support | Yes |
My other works:
Paid:
[PAID][ESX/QBCore] Backpack System for ox_inventory – Wearable, Transferable, Fully Customizable
[PAID][ESX/QBCore] Gate Control System | Swing & Prop-Based Gates
[PAID][ESX/QBCore] Ghost Summoner: Buster Edition | Ghost Summoning & Capture System
[PAID][ESX/QBCore] Blood Bank & Reward System
[PAID][ESX/QBCore] Dynamic Vending Machine & Job System | City Job + Crime Economy
[PAID][ESX/QBCore] Clothing Store Robbery | Steal & Sell Clothes
[PAID][ESX/QBCore] Parachute System | Wear & Tear | Skill-Based Folding | NPC Shop | 8 Styles
Free:
[FREE] [STANDALONE] AutoMove
[FREE] [ESX & QBCore] Milking a cow
[FREE] [ESX] Vehicle key and lock
[FREE] [ESX & QBCore] Collecting eggs from hens
[FREE] [ESX & QBCore] Moneywash with tickets, licenses, tax levels, transport
[FREE] [ESX] Sell item with delivery
[FREE] [ESX] Scrap metal from old air conditioners
[FREE] [ESX] NPC for launching events


