Standalone, Cross Framework [ESX/QBCore]
tkt-afk is a complete AFK system which aims to allow your players to AFK respectfully in any type of server. AFKing is generally frowned upon in RP servers. Players in your server, regardless of whether they are active or not, means a higher player count for you, and most players prefer servers with a higher server population.
This script aims to incentivize growth and reward players for helping make your server more attractive in the server browser. The concept is very simple:
- Players can type /afk (or trigger by event) to enter AFK Mode
- During their stay in AFK Mode, they are removed from the active population in your server in ways you define in the config (invisibility, teleport, etc)
- Players receive rewards that you define, usually a passive amount of cash or XP, at a time interval that you also define
- Players can return to their previous state at any time and claim the rewards they accumulated while AFK
Additional Features:
- True Standalone, does not require any framework at all, but can be enhanced by ESX/QBCore or similar
- Optional restriction by any defined locations, highly recommended and enabled by default
- Ability to move players to a designated AFK area
- Configurable tick durations and rewards
- Optional AFK kick system which kicks players who go AFK without using the system
- Utilizes NUI to make tabbing out/back in from other windows seamless
- Toggles for UI components
- Full integration with a future Tektonic script coming soon...
Dependencies:
- None
Required Info
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| Code is accessible | Partially (Asset Escrow) |
| Subscription-based | No |
| Lines (approximately) | 700 |
| Requirements | None |
| Support | Yes |
