Welcome to our Realistic Weapon Reload Script!
Realistic Reload transforms weapon handling by introducing a true magazine system instead of GTA’s default reload behavior. Players must physically manage magazines, making gunfights more tactical, immersive, and realistic.
Features
- Full magazine-based reload system
- Different magazine types for different weapons
- Automatically replaces the default ox_inventory reload system
- Ability to refill magazines using regular bullets
- Uses reload animations
- Fully compatible with ox_inventory
- Option to exclude specific weapons from the system
- Fully configurable
- Adds tension and realism to gunfights
Option to integrate your own Inventory Script and Framework via the Bridge Folder
Requirements
- ESX or QBCore
- Ox Inventory
- Ox lib
Preview
Click here for the YouTube Preview
Click here for the Config
Config = {}
Config.Framework = 'auto' -- auto | esx | qb | custom
Config.Inventory = 'auto' -- auto | ox | custom
Config.Debug = false
Config.ReloadControl = 45 -- INPUT_RELOAD (R)
Config.ReloadDuration = 1700
Config.RefillDuration = 2600
Config.SyncInterval = 150
Config.RemoveMagazineCommand = 'magout'
Config.DisableControlsDuringProgress = {
move = true,
car = true,
combat = true
}
Config.RefillAnimation = {
dict = 'anim@amb@clubhouse@tutorial@bkr_tut_ig3@',
clip = 'machinic_loop_mechandplayer',
flag = 49
}
Config.Magazines = {
['ammo-9'] = { item = 'magazine_9mm', capacity = 17, label = '9mm Magazine' },
['ammo-22'] = { item = 'magazine_22lr', capacity = 12, label = '.22LR Magazine' },
['ammo-38'] = { item = 'magazine_38', capacity = 6, label = '.38 Magazine' },
['ammo-45'] = { item = 'magazine_45acp', capacity = 12, label = '.45 ACP Magazine' },
['ammo-50'] = { item = 'magazine_50ae', capacity = 7, label = '.50 AE Magazine' },
['ammo-rifle'] = { item = 'magazine_556', capacity = 30, label = '5.56 Magazine' },
['ammo-rifle2'] = { item = 'magazine_762', capacity = 30, label = '7.62 Magazine' },
['ammo-sniper'] = { item = 'magazine_sniper', capacity = 10, label = 'Sniper Magazine' },
['ammo-heavysniper'] = { item = 'magazine_heavysniper', capacity = 5, label = 'Heavy Sniper Magazine' }
}
Config.Notifications = {
noMagazine = 'No matching magazine found.',
noAmmoForRefill = 'No matching ammo (%s) found in inventory.',
noAmmoGeneric = 'No matching ammo found in inventory.',
magazineFull = 'This magazine is already full.',
noInsertedMagazine = 'No magazine is inserted in the weapon.',
magazineRemoved = 'Magazine removed from weapon.',
reloadCanceled = 'Reload canceled.',
magazineRefilled = '+%d rounds loaded into %s.',
outOfSync = 'Magazine state is out of sync. Please re-equip the weapon.',
unsupportedWeapon = 'This weapon does not use a configured magazine.',
inventoryNotReady = 'Inventory bridge is not ready or not configured.',
inventoryFull = 'Inventory full - magazine cannot be stored.',
operationFailed = 'Operation failed.'
}
Config.AmmoTypeFallback = {
[joaat('AMMO_PISTOL')] = 'ammo-9',
[joaat('AMMO_SMG')] = 'ammo-9',
[joaat('AMMO_RIFLE')] = 'ammo-rifle',
[joaat('AMMO_MG')] = 'ammo-rifle',
[joaat('AMMO_SNIPER')] = 'ammo-sniper',
[joaat('AMMO_HEAVYSNIPER')] = 'ammo-heavysniper',
[joaat('AMMO_PISTOL50')] = 'ammo-50'
}
Config.ExcludedAmmoTypes = {
[joaat('AMMO_SHOTGUN')] = true,
[joaat('AMMO_REVOLVER')] = true,
[joaat('AMMO_BEANBAG')] = true
}
Config.ExcludedWeapons = {
[joaat('WEAPON_REVOLVER')] = true,
[joaat('WEAPON_REVOLVER_MK2')] = true,
[joaat('WEAPON_DOUBLEACTION')] = true,
[joaat('WEAPON_NAVYREVOLVER')] = true,
[joaat('WEAPON_BEANBAG')] = true,
[joaat('WEAPON_BEANBAGSHOTGUN')] = true
}
Config.ExcludedWeaponNameKeywords = {
'shotgun',
'revolver',
'beanbag',
'doubleaction',
'navy',
'musket'
}
Config.ExcludedWeaponGroups = {
[joaat('GROUP_SHOTGUN')] = true
}
Config.MagazineByItem = {}
for ammoItem, data in pairs(Config.Magazines) do
Config.MagazineByItem[data.item] = {
ammoItem = ammoItem,
capacity = data.capacity,
label = data.label
}
end
Links
Get the Script here
You can find our Discord here
For any help or questions about our script please contact us!
Check our other Releases out
| Code is accessible | No/Bridge Folder is open |
| Subscription-based | No |
| Lines (approximately) | 2400 |
| Requirements | ESX/QB, ox_lib, ox_inventory |
| Support | Yes |



