[Paid][ESX] Miner Job - No skillsystem

Dependencies:

  • OX_lib - Notifies(optional), contexts, inputs, etc.
  • qtarget/OX_target - targetsystem.
  • OX_inventory - exports from with ox inventory.
  • (No Skill System needed)
  1. Most of the things can be configured from the config files.

  2. 10 different ores (Stone, copper, tin, sand iron, coal, aluminium silver, gold,diamond).

  3. Every ore can be smelted except stone.

  4. Iron, copper, glass, aluminium, diamonds can be crafted to items. Gold and silver can be smelted to the bars.

  5. Shop buys everything from ores to the crafted items.

  6. Over 30 mineable rocks in the quarry (Open targets script you can add more, remove or edit the rock formation).

  7. Three different levels of pickaxes.

  8. Pickaxes get damaged by mining.

Level 1 vs [Copper-Tin-Sand-Stone] = 0.2 % / [Iron-Coal-Alumium] = 30% [Gold-Silver-Diamond] = 50%
Level 2 vs [Copper-Tin-Sand-Stone] = 0.1 % / [Iron-Coal-Alumium] = 0.3% [Gold-Silver-Diamond] = 20%
Level 3 vs [Copper-Tin-Sand-Stone] = 0.0 % / [Iron-Coal-Alumium] = 0.2% [Gold-Silver-Diamond] = 0.3%

And Much more

Preview: Click here!
Tebex: Click here!

Code is accessible Yes/Partially
Subscription-based No
Lines (approximately) ~4000
Requirements ESX/OX
Support Yes