DEPENDENCY
ESX-LEGACY
OX_INVENTORY
esx_skin and skinchanger from ESX-LEGACY
Video Link: Fivem Clothe System - YouTube
Resmon Quality ( 0.00 ms )
If you have any questions and suggestions ask in replies
Buy This on:
TEBEX ENCRYPTED
TEBEX SOURCE CODE
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| Code is accessible |
Only config.lua / In source code all accessible |
| Subscription-based |
No |
| Lines (approximately) |
760+ |
| Requirements |
ESX-legacy, ox_inventory, esx_skin, skinchanger |
| Support |
Yes |
Zerio
2
Looks cool, I would guess that the clothing data gets saved with metadata?
You should probably make the same thing but for qb-core too
Cool release!
1 Like
Yes clothing saveing to metadata item
Hello,
the problem with your system is at the level of the hats for example…
If someone pushes you, you lose the hat.
The best solutions in my opinion, would be to create a shop that gives the items, and once the item is used, it leaves it in the inventory, if you click once on it, it removes it
It must never disappear from the inventory, otherwise we lose some clothes
The reference to hats can be easily eliminated by using the native: SetPedCanLosePropsOnDamage - FiveM Natives @ Cfx.re Docs
it works with fivem-appearance instead of esx_skin & skincharger ?
does it work with quasor inventory?
No - i don’t have this inventory and i don’t know how to make items in this inventory
ok but there is a difference i don’t “rob” people in terms of prices, open source costs 11 usd for me and 45.9 usd for you. If you think I am a thief or this is your script, write to dm and it will show you pieces of code
ok no problem send me the server side and client side