[PAID] Emergency GPS System – Advanced GPS & Command Management

:rotating_light:Emergency GPS System – Advanced GPS & Command Management


:compass: OVERVIEW:

This Emergency GPS system is a high-end coordination and reference tool designed for serious roleplay servers.

Built for police, EMS, fire departments, and command staff, it allows emergency units to create, manage, and track custom GPS and vehicle references in real time, with full persistence, personalization, and command-level control.
The system is optimized for performance and scalability, making it suitable for both medium and large servers.


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:star: FEATURES:

  • :compass: Custom GPS & vehicle references
    Custom label, icon, color, and size

  • :star: Favorites system
    Right-click quick toggle
    SQL persistence

  • :pencil2: Editable favorites panel
    Same validation limits as main references

  • :art: 25+ per-player UI themes
    Includes view distance slider

  • :floppy_disk: Per-player persistent settings
    Favorites, theme, view distance, menu animation, default label

  • :office_worker: Management panel for high ranks
    Job-based permissions
    Search, edit, ping, and remove references
    Global remove-all option

  • :red_car: Vehicle role support
    Driver & copilot logic with configurable rules

  • :people_holding_hands: Multi-job support
    ESX job2
    Optional QB gang support

  • :shield: Built-in rate limiting
    Protects exports and events from spam

  • :broom: Automatic cleanup
    Removes stale or inactive references

  • :zap: Performance-aware updates
    Ultra-idle mode when inactive

  • :framed_picture: NUI icon previews
    GIF and PNG supported

  • :bell: Optional Discord webhooks
    Includes player identifiers

  • :brain: Debug tools
    Fake users for NUI stress testing (client-side only)


:camera_flash: SCREENSHOTS:


:jigsaw: FRAMEWORK:

  • :white_check_mark: ESX
  • :white_check_mark: QBCore
  • :white_check_mark: QBX
  • :white_check_mark: Standalone (ACE permissions, no framework required)

Framework detection can be automatic or manually forced.


:dart: USE CASES:

  • Emergency vehicle coordination
  • Officer down scenarios
  • Large-scale incidents
  • Command & supervisor monitoring
  • Tactical operations
  • Persistent city-wide reference tracking

:gear: PERFORMANCE & STABILITY:

This system is designed with performance in mind:

  • Minimal updates when idle
  • Smart cleanup of unused references
  • Rate-limited events for safety
  • Stable on large player counts

:speech_balloon: SUPPORT:

Support is provided via Discord.
If you have questions, suggestions, or feedback, feel free to reply to this thread.

Code is accessible No (config and bridge yes)
Subscription-based No
Lines (approximately) 4100
Requirements one-sync
Support Yes
1 Like

:tools: HOTFIX - SMDZ EMERGENCY GPS

[1.1.0] - 2026-03-02

:sparkles: Highlights

  • Added favorite color support with SQL persistence (same behavior as icon favorites).
  • Added 3 new UI themes: Obsidian, Lagoon, Saffron.
  • Remember and persist last label, icon, color, and scale between NUI openings.

:test_tube: UI/UX

  • Blocks game inputs while typing in the NUI to prevent keybind conflicts.
  • Favorites tab label title now shows correctly above the label input.
  • UI now displays the Quick Reset title/description/button texts (reset block localized).
  • Added a Config reset button to clear last label/icon/color/scale for the player.
  • Favorited color indicators now show the golden star, same as icon favorites.

:jigsaw: Fixes

  • Fixed duplicate vehicle refs when driver and copilot create refs on the same vehicle (now single ref per vehicle netId).
  • Resmon optimization adjustments applied.

:wrench: Changes

  • Removed all management ping functionality (UI, events, permissions, locales and webhooks).
  • Cleaned locales and UI strings to match the new feature set.
  • Persist last label/icon/color/scale in SQL (shared across devices).

:dividers: Files Modified

  • client/cl_client.lua
  • server/sv_server.lua
  • html/app.js
  • html/index.html
  • html/style.css
  • bridge/database.lua
  • sql/database.sql
  • locales/en.lua
  • locales/es.lua
  • locales/fr.lua
  • locales/pt.lua
  • locales/de.lua