Emergency GPS System – Advanced GPS & Command Management
OVERVIEW:
This Emergency GPS system is a high-end coordination and reference tool designed for serious roleplay servers.
Built for police, EMS, fire departments, and command staff, it allows emergency units to create, manage, and track custom GPS and vehicle references in real time, with full persistence, personalization, and command-level control.
The system is optimized for performance and scalability, making it suitable for both medium and large servers.
FEATURES:
-
Custom GPS & vehicle references
Custom label, icon, color, and size -
Favorites system
Right-click quick toggle
SQL persistence -
Editable favorites panel
Same validation limits as main references -
25+ per-player UI themes
Includes view distance slider -
Per-player persistent settings
Favorites, theme, view distance, menu animation, default label -
Management panel for high ranks
Job-based permissions
Search, edit, ping, and remove references
Global remove-all option -
Vehicle role support
Driver & copilot logic with configurable rules -
Multi-job support
ESX job2
Optional QB gang support -
Built-in rate limiting
Protects exports and events from spam -
Automatic cleanup
Removes stale or inactive references -
Performance-aware updates
Ultra-idle mode when inactive -
NUI icon previews
GIF and PNG supported -
Optional Discord webhooks
Includes player identifiers -
Debug tools
Fake users for NUI stress testing (client-side only)
SCREENSHOTS:
FRAMEWORK:
ESX
QBCore
QBX
Standalone (ACE permissions, no framework required)
Framework detection can be automatic or manually forced.
USE CASES:
- Emergency vehicle coordination
- Officer down scenarios
- Large-scale incidents
- Command & supervisor monitoring
- Tactical operations
- Persistent city-wide reference tracking
PERFORMANCE & STABILITY:
This system is designed with performance in mind:
- Minimal updates when idle
- Smart cleanup of unused references
- Rate-limited events for safety
- Stable on large player counts
SUPPORT:
Support is provided via Discord.
If you have questions, suggestions, or feedback, feel free to reply to this thread.
| Code is accessible | No (config and bridge yes) |
| Subscription-based | No |
| Lines (approximately) | 4100 |
| Requirements | one-sync |
| Support | Yes |










