GTAMiestas Scripts
Hello,
We’re introducing you new script - DRUG SYSTEM
Everything is customizable in config.lua
It is a weed growing system with dealer which is changing position.
Weed:
The weed can be grown on the ground. The growth rate of grass depends on the quality of the land - the better the quality, the faster the plant grows (but also requires more nutrients). Growing grass plant has the following characteristics:
Water content - [0% - 100%] This indicator ensures that the plant is cared for and watered.
Quality - [Worst - Best]. This indicator shows the quality of the plant. You’ll also see these “
” and “
” symbols next to your Quality Score text. These symbols tell you if the quality of a plant is growing or falling. For the quality of the plant to grow, the amount of water required is at least 40%.
Death Rate - The death rate tells you if your plant is dying. (Currently shows the text “Plant is dying”). The mortality rate increases by one for each iteration when the plant has no water. When the death rate reaches 10, the plant disappears.
Growth Rate (Land Quality) - [Worst - Best], that is, how the land quality is the worst, no additional bonus is given for plant growth. Otherwise, when the quality of the land is the best - all indicators receive a 50% bonus for each iteration. Water consumption is 50% higher than usual, the plant grows 50% more.
An iteration is a number that tells you how long information about a plant has been updated. Currently, all plant indicators are updated every 2 minutes.
Items:
Lemon haze seed - a seed intended for planting a cannabis seedling. Ordinary water is simple water from a river that runs the plant 25% at a time but has a downside - the quality of the plant deteriorates by 0.5%
Fresh water - Water the plant 40%, no downsides.
Poor quality fertilizers - fertilize the plant, improve the quality of the land, which in turn accelerates the growth of the plant. (2%)
Quality fertilizers- fertilize the plant, improve the quality of the land, which in turn accelerates the growth of the plant (4%).
Land - There are hidden areas around the palette bay where the land quality is automatically better than usual (Default: Poor Land Quality) One area with poor land quality (21% out of 50%) Four areas with immediate good land quality (33% out of 50%) One legendary zone with the best land quality (50%)
Drying cannabis leaves:
Cannabis leaves are now dried over time.
The location of the cannabis drying remains the same, but with the following changes:
There were 11 spots that can hold up to 100 sheets. Each spot can be controlled (loaded/unloaded) by any player, so you will need to store your cannabis.
10 sheets of PLUS RNG dry in one iteration (2 minutes). (i.e. up to four sheets can be added to or subtracted from those 10 sheets). E.g. If you put 10 leaves to dry, you can harvest 8 to 14 leaves in two minutes.
Here’s how to do it. Important! The dried crop is not preserved. After the server restarts, all uncollected dried crops will disappear.
Drug sales:
You will have to sell the drugs to dealers. However, dealers will not always be in the same places and will not always work. This is a dealer who changes his location at a certain time, the dealer does not work on certain days or hours (for example, he will only work on Saturdays from 12 noon to 7 pm). Some dealers can buy everything, others just buy a moss, but sell you cannabis growing supplies (seeds, water, etc.).
Dealers only pay off if you are closer than 50m.
| Code is accessible | Yes |
| Subscription-based | No |
| Lines (approximately) | ~3000 |
| Requirements | OXMYSQL, LUA54, ONESYNC, ESX_LEGACY, RPPROGRESS |
| Support | Yes |
