[PAID] BV Health - Illness, Diagnosis & Treatment System | 300+ Diseases | ESX / QBCore / Qbox

bv_health - Illness, Diagnosis & Treatment

:shopping_cart: Purchase: BV - Scripts
:speech_balloon: Support / Discord: BV - Scripts Discord


Most medical scripts end at “revive and heal”. bv_health turns your medical
job into actual gameplay: players contract diseases with real, physical
symptoms - and your medical staff have to find out what’s wrong before they
can treat it. The system never tells anyone the disease name. Doctors collect
findings with tools, exams and stations, look them up in the in-game medical
reference, and pick the right treatment. Diagnosis is the game.

:microbe: 300+ diseases

From a common cold to appendicitis, strokes and rare conditions - each with its
own symptom timeline, progression and cure. Untreated or mistreated diseases
can escalate into worse ones. Symptoms alone never kill a player - this creates RP, not
frustration.

:face_with_thermometer: Physical symptoms

Visual effects, movement changes, coughing, fainting spells, voice mutes,
damage over time. Symptoms switch on and off over the disease’s course - and
patients don’t even perceive all of their own symptoms. Lab values, arrhythmias
or pallor only surface when medical staff use the matching tool.

:stethoscope: Real diagnostics

  • 17 handheld tools - stethoscope, blood kit, rapid tests and more, plus
    physical exams, all with role-played prompts and results.
  • 10 stations - EKG, stress EKG, MRI, X-ray, ultrasound, IV station,
    dental chair, operating room, lab and toilet, each with proper patient poses.
  • Asynchronous lab - hand in samples, get notified when results are ready.
    Carried samples spoil in real time.
  • If nothing is wrong, staff get a plausible normal result - a negative
    finding is a finding too.

:syringe: Treatment that takes skill

  • Dose schedules with cooldowns and resets - a dose given too early is
    silently wasted, and combination cures need every listed medication.
  • Interactive surgery minigame with general anesthesia.
  • Symptom relief (painkillers) is separate from curing - a patient can feel
    fine and still be sick.
  • Six vaccines with permanent immunity and vaccination reaction rolls.

:gear: Server-owner friendly

  • ESX Legacy, QBCore and Qbox adapters included and tested.
  • Voice integration for pma-voice / any Mumble-based system, SaltyChat and
    yaca
    , selectable in the config.
  • Medicine economy: per-item prices, billed to the player or the society.
  • Fully localized content - English and German included, more languages
    easy to add.
  • Extensive documentation: setup guide, configuration guide, and a full
    mechanics reference for balancing.

:framed_picture:Screenshots






Code is accessible No (config, locales, adapters open)
Subscription-based Optionally
Lines (approximately) ~50,000
Requirements oxmysql + ESX Legacy / QBCore / Qbox
Support Yes
6 Likes

We’ve been using this script on our server for a while now, and both our team and the users absolutely love it! Highly recommended. <3

2 Likes

Have you paired this with an ems script? And what would you recommend?

No, just today I added another FAQ page to my Tebex store because of this.

This script does not come with its own EMS job or system. Also the revive-system is not touched in any way.
I’ve tested it with the default jobs from the common frameworks (ESX, QBCore, Qbox), but I guess most EMS systems should work by just setting up the configuration. It’s mostly stand-alone in that regard.