Depends on many things, if you have more objects/particles and other entities on your server, then it will be more of course.
On clientside it was around 0-0.5ms around, it depends again on the raycast intervals and others which are changable through config.
exports("avp_bucket", function(event, item, inventory, slot, data)
local Player = Server.PlayerManager:get(inventory.id)
if not Player then return end
if ServerAPI.Editor:isStarted(Player) then return end
ServerAPI.Editor:StartForPlayer(Player, "prop_bucket_02a")
end)
After quite some time and upgrading to the open source, i got this working with my inventory system.
I gotta say this is a TOP SHELF SCRIPT!
however if you DO NOT have dependencies, ox_inventiry do not buy anything other than the OPEN SOURCE version. there is some stuff youll have to edit to get it properly working but this shit is so dope!
Hello, very nice script, but I have a problem. When I want to open the store, the dialog closes and the store does not open. Where could the problem be?