[PAID] [Any Framework] World Interaction System (WILDRP Inspired)

Introducing the Ultimate Interaction System for RedM Servers

Elevate your RedM server experience with our cutting-edge interaction system, designed specifically to enhance player immersion and streamline roleplay (RP) interactions. Lightweight and highly optimized, this script is the perfect addition to any RedM server, ensuring seamless and realistic gameplay.

Key Features:

  • Enhanced Immersion: Immerse your players like never before with context-sensitive interactions that bring your RP world to life.
  • Lightweight & Efficient: Built for performance, our script ensures smooth interactions without compromising server resources.
  • Customizable Sprites: Make it your own! Easily replace the built-in sprite with your unique style, ensuring a cohesive and personalized player experience.
  • Universal Compatibility: Designed to work with all RedM server frameworks, making it a versatile choice for any setup.
  • Easy Implementation: No complicated setup required—just drag and drop, then tweak to fit your framework’s needs.

Perfect for Server Developers:

Whether you’re running a small community server or a large-scale RP environment, this system is tailored to meet the needs of developers looking for fresh, innovative solutions. Straight out of the oven, it’s ready to transform the way players interact in your world.

Dependencies

-ox_lib
-PolyZone

INSTALLATION:
Just put it in straight to your server resource file then ensure it on server cfg
Change some functions in the cl_utils

[0.01] Idle
[0.1] On use

Preview


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Tebex [Escrowed]
Tebex [Open Source]

Preview 2

Code is accessible Yes (escrowed cl_main.lua/ opensource all accesible)
Subscription-based No
Lines (approximately) 1000
Requirements ox_lib & PolyZone
Support Yes
2 Likes

Patch

Added Config for needing to use alt or not for triggering the interaction

1 Like

ADDED 2 NEW VARIATION FOR THE SPRITE
i know its not the best its but better than nothing
btw i provided the raw image for you guys to modify it to suits your style

Now Interaction on entity and objects is fixed

MADD INTERACTION NEW UPDATE v1.1.0

  • Now World Interaction use jo_libs as depedency, this means no longer using ox_lib since ox_lib is based on FiveM where jo_libs is mainly developed for RedM
  • Added Slight effect when player press interaction buttons
  • Combat Blocker, player nearby cant be choked if player one is focusing on interaction
  • Adjusted ReadMe so that AddEntityZone is usable
  • Added showWhen() function for globally disable current interaction, for canInteract() it is for to disable the option only

FILES MODIFIED

  • cl_func.lua
  • cl_main.lua
  • ReadMe.md

What are these green Boxes? Polyzones? Are they visible when walking around? Or how do they pop up?

sorry for late reply, the green box is polyzone it only appear if u turn on the debug mode