[PAID] Anti Kill De Sync | Standalone / ESX / QBCore

Anti Kill Desync

This script is a solution for servers having issues where in most cases players get desynchronized in getting a headshot with no death specially when taking a headshot before they roll on the floor, now players will no longer abuse rolling on the floor to avoid headshots and the script will kill them instantly.

Most RP servers have this issue and this script offers a workaround to kill players over a clear headshot if they got desynced.

This script is Standalone so you can use it over your server for ESX / QBCore / VRP or any other framework

Example this GIF show the differance
Before :
RAS1v0l.gif
After:
eDaieEV.gif
Features

  • Accurate headshot kill tracking and force to kill players
  • Server logs for system kill
  • Highly configurable script and clean for additional development
  • Blind zones where you can add areas where this system wont work and can be added as circular or poly zone
  • Screen effect when player killed

Resmon Usage

The script is optimized to only 0.02ms
Yl0Nlj8.png
Config

The script is too configurable with events for custom development

Client-side
Config = {}

Config.DEBUG = false

Config.DeathEffect = true

Config.OverrideDeathEffectName = ""

Config.OverrideDeathEffectStrength = 0.6

Config.OverrideDeathEffectEnd = function()

--TriggerEvent('AUScripts_filters:Reset') -- IF USING FILTERS SCRIPT

ClearTimecycleModifier()

end

Config.BlindZoneSettings = 0 -- 0 used to disable blind zones, 1 used for circular blind zones, 2 used for poly blind zones

Config.CircularBlindZones = {

{position = vector3(931.99395751953, -800.58990478516, 37.463401794434) , radius = 10.0}, -- ZONE 1

}

Config.PolyBlindZones = {

{ -- ZONE 1

        vector2(-789.52, -1103.47),
        vector2(-991.02, -1216.93),
        vector2(-938.64, -1312.50),
        vector2(-833.33, -1267.80),

},

}
Server-side
Config = {}

Config.DEBUG = false

Config.Webhook = ''

Config.WebhookName = 'AUScripts Anti De-Sync'

Config.WebhookLogo = 'https://i.imgur.com/7aLRkcR.png'

Config.WebhookTitle = 'Death Tracking'

Config.WebhookColor = 3299817

Events

Client-side

AddEventHandler('AUScripts_AntiDeSync:SyncKill',function()

Server-side

AddEventHandler('AUScripts_AntiDeSync:SyncKillLog', function(source, target, weaponhash)

Updates

V2.0.0 20/11/2022

  • Optimized resource usage from 0.06ms to 0.02ms
  • Added config files for client and server
  • Fixed false hitbox check where players get killed without shooting other player head
  • Added Blind zones to add safe zones from triggering logs or kills

Purchase

Tebex (15$) : Click ME

Checkout other release “Anti Third Person Aim Glitches + Left Peak”
You can get both scripts for (25$) : Click ME

Installation & Usage

Purchase the resource from Tebex and wait until you receive the download in your email, or access it via your purchased assets in the keymaster - https://keymaster.fivem.net/

In your server.cfg add “ensure AUScripts_AntiDeSync” to it, don’t try to change the resource name or won’t work.

Code is accessible config / events only
Subscription-based No
Lines (approximately) 250
Requirements None
Support Yes
4 Likes

Update V2.1.1 - 13/12/2022
For further support for PVP servers with kill feed systems

  • Added distance and boneHash to “AUScripts_AntiDeSync:SyncKillLog” server event
  • Added Config.nbk_cstyle_killfeed to server config for easy auto compatibility of system kills for nbk_cstyle_killfeed script
1 Like

Update V2.2.1 - 30/12/2022

  • More accurate detection NO MORE FALSE SYSTEM KILLS
  • Bug fixes

dont work!

1 Like

can you explain more so I can help you

1 Like

dont know how creditable this is I added his discord to ask a question about it and i got removed