[PAID] Advanced Tape Script

The Advanced Tape Script for FiveM brings immersive roleplay tools to your server, enhancing crime scene management, event organization, or area marking. This script allows players to place, customize, and interact with tapes in the game world, adding a new level of realism and utility for both law enforcement and civilians.


  • Standalone usage and framework support.
  • Inventory / item support.
  • Aim-and-click tape and cone placement lets you attach tape to any surface.
  • Continuous placement mode.
  • Set tape type (physics / static).
  • Tape management to delete individual strands of tape.
  • Decaying (the tape will disappear after some time).
  • Metadata for tape items (max. length specified within an item).
  • Select who can use tapes using ace permissions or your own system.
  • Customize your tape texture to get different text or patterns.





Ox Inventory | QB Inventory | QS Inventory | Tgiann Inventory




ESX | QB | Qbox | OX


Lifetime: 12€
Subscription: 6€
(Prices excl. VAT)


Code is accessible Partly
Subscription-based No
Lines (approximately) ~ 1077
Requirements None
Support Yes
9 Likes

is inventory code open?
or planned support for qb/qs inventory

1 Like

Can you have multiple tape types/textures? or just 1 changeable texture

Hi, yes there is a bridge for the inventory.
Support for qb and esx inventory is planned in the next update.

1 Like

Hey, unfortunately as there is no way to change textures on each prop on runtime we’re not able to add multiple tape unless we add multiple models and that would add to a performance hit that’s why we chose to only provide one tape.

1 Like

Any estimate of performance, both network and resmon?

Idle = 0.00
/tape toggled = 0.02 - 0.03
Aiming tape = 0.08 - 0.09

Network
Nothing special on network, event wise

Hope that helped you out ^^

Does this support qb-inventory now

Hello! It does not support qb-inventory by default but the inventory bridge is open so it is possible to add support.

//edit: It now supports qb-inventory by default.

Advanced Tape v1.1.3

:rocket: List of Changes:

  • Added support for qb-inventory.
  • Added new bridge files for notifications and textui.
  • Added support for these notifications: ox_lib / esx / qb / okok / mythic.
  • Added support for these textuis: ox_lib / esx / qb / cd.
  • Disabled the right-click to aim feature by default and added an option to enabled it.

Advanced Tape v1.1.4

:rocket: List of Changes:

  • Fixed an issue where toggleDeletionMode wouldn’t function if KEYBIND_DISPLAY was disabled.
  • Fixed an issue where tape placement failed when KEYBIND_DISPLAY was disabled.
  • Fixed a bug that incorrectly gave players cone items under certain conditions.
  • Fixed an issue where area deletion failed to return cone items.
  • Fixed an issue with disabling commands.

Advanced Tape v1.2.0

:rocket: List of Changes:

  • Added support for Quasar Inventory.
  • Added support for TMC Framework.
  • Added event listeners for start/stop of placement and deletion.
  • Added an option to create static tapes (arrow up / arrow down ).
  • Added an option ENABLE_PERSISTENT_TAPES to save tapes through server restarts.
  • Added an export for deleting tape by it’s ID (which is now unique).
  • Added a function for checking if player can create and delete tapes.
  • Added few new exports (a full list can be found here).
  • Added an option to define disabled controls to the config file.
  • Added new translations to the configuration file.
  • Objects are now created locally and synced with players through the server (it wasn’t possible to delete other player’s objects before).
  • Improved tape deletion logic.
  • Example items and textures were moved to a new folder.
  • Fixed an issue where textui wouldn’t display properly.
  • Fixed an issue with the ENABLE_RIGHT_CLICK_AIMING option that caused the script to not work properly.

We have also updated our documentation to reflect these changes.

Advanced Tape - v1.3.0

:rocket: List of Changes:

  • Rewrote most of the script for improved structure and maintainability.
  • Improved tape placement and deletion mechanics.
  • Added TAPE_SPAWN_DISTANCE config option to customize tape spawn distance.
  • Introduced new server-sided exports and events.
  • Implemented a debug mode to assist with troubleshooting.
  • Resolved tape spawning issues on qb-core (hopefully) reported by some users.
  • Fixed item metadata not updating correctly with qb-inventory.
  • Fixed an issue preventing ox_lib from loading properly.
  • Fixed right mouse button (RMB) not canceling tape placement or deletion as expected.
  • Fixed preview cone not being removed when tape placement is canceled.
  • Fixed missing "type" field in qb notification arguments.

We have also updated our documentation to reflect these changes.

Advanced Tape - v1.3.1

:rocket: List of Changes:

  • Added support for multiple languages via a new locales folder.
  • Added missing translation strings for Continuous Mode.
  • Fixed an issue that prevented cones from spawning when using QBCore .
  • Corrected a typo in the PLACEMENT_MODE translation key.

We have also updated our documentation to reflect these changes.

Advanced Tape - v1.4.0

:rocket: List of Changes:

  • New tape models have been added, offering more precise lengths (up to 26m).
    Note: Tape lengths may not be perfectly accurate in all situations.
  • Object synchronization across clients has been improved.
  • We’ve introduced a config option to restrict item usage by job.
  • A new item for deleting tape is now available, offering an alternative to commands.
  • An option has been added to the config to automatically disable the deletion command if an inventory system is detected.
  • New debug prints have been implemented.
  • Your character now interacts with the tape when in close proximity (in some way).
  • An issue causing deleted cones to reappear after character reselection has been resolved.
  • We’ve fixed a problem where cones could occasionally disappear when placing tape in cone mode.

We have also updated our documentation to reflect these changes.

Advanced Tape - v1.4.1

:rocket: List of Changes:

  • Integrated support for Tgiann Inventory.
  • Added a config option to choose textures from the dictionary file, rather than overwriting the default texture.
    Note: Please see this guide on how to change textures.
  • Resolved an issue where the tape failed to appear for users on the ESX and QB frameworks after joining the server.
  • The option to place static tape is now available again.
  • Fixed corrupted static tape models.
  • Items no longer have issues when Config.ALLOWED_JOBS.ALLOW_FOR_ITEMS is enabled.
  • Fixed a bug that didn’t hide the keybinds after deleting a tape without continuous mode enabled.

We have also updated our documentation to reflect these changes.

Advanced Tape - v1.4.2

:rocket: List of Changes:

  • Drastically reduced resmon usage.
  • Added ENABLE_3D_TEXT config option to save rendering costs.
  • Added bridge for MySQL integration.
  • Persistent tapes are now saved into database instead of JSON files.
  • Separated models from the script to prevent crashes on restart.
  • Updated player loading logic for QB, QBX and TMC frameworks.
  • Refined distance calculation when placing tape for better results.
  • Cones are now affected by the decay system.
  • Fixed cones failing to spawn when entering their radius.
  • Fixed a bug where a ball remained in player’s hand while ENABLE_RIGHT_CLICK_AIMING was enabled.

is this script managed to stop NPC’s or not?

Hey, yes the script can handle NPC traffic. When you lay down the tape, it creates a zone that either stops NPCs in their tracks or forces them to reroute, ensuring they don’t drive through your scene.