Posted this in OneSync bugs but that is not used for help but just to report an issue.
After around 1hr of uptime a lot of players start getting ProcessClonePacket errors on our OneSync Server. The ping on the server spikes and it times out a lot of players. Does anyone have any clue as to why this might be happening and possibly know a way to fix it?
Server
Operating system: Windows Server 2016
Artifact version: Tried: 1304/1301/1290
Resources: OneSync ESX
System specifications: i7 7700, 24GB Ram, SSD