[OneSync] Network Unstable (RTO) when so many players in bubble

Pict 1: When players in bubble, the network is unstable. Players get disconnected 5 sec and reconnected again
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Pict 2: When players, try to away from bubble. Network seems stable
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Artifact Version: 3184
Onesync: Infinity with legacy
Server specs:
Intel i7-7700K
RAM 64GB
2x SSD NVMe 450GB Datacenter Class + 1x HDD SATA 4TB Datacenter Class Soft RAID

client-side onesync logfiles maybe?

how to i get that? sorry

all i know just using net graph, hehe :smile:

sorry for late respond. this one for client-side logs
CitizenFX_log_2020-11-21T155839.log (707.3 KB)
CitizenFX_log_2020-11-21T180056.log (646.0 KB)

as you can see in logs its spamming

MainThrd/ ^2Received connectOK: ServerID 297, SlotID 128, HostID 65535