[Onesync Infinity] - Players splitting up

Using canary?
Both versions.
Windows version:
Windows 10.

Server

Operating system:
Windows 10
Artifact version:
3454
IP address:
alpinenetwork.dk
Resources:
http://alpinenetwork.dk:30120/info.json

Any additional info:
We wanted to try out onesync infinity after using legacy for quite som time. When we enabled it by using +set onesync on in the commandline we raised our slots to 80-128 slots. After doing so people that joined where getting in different “session”. We tried installing the auto-kick solo players and was not good in any way.

My question to this is how can i find a solution to this?
And what causes this?

OneSync Infinity moves players into their own instances (they don’t all exist client side anymore :o) this is why the performance is so much better, it only creates entitys within a 424.0*424.0 radius around you. You will have to adapt all of your scripts around that.

Okay, but how can i do so?