Client
Using canary?
Windows version: Windows 10
System specifications:
- Intel Core i9-9900K
- 32GB Ram
- RTX 2070
Server
Operating system: Windows Server 2019
Artifact version: 2303
IP address:
Resources: 60+
System specifications:
- Xeon 2286G
- 64GB Ram
- SSD
Incident
Summary: With OneSync Infinity When i’m going to change a rendering entitys (move above untis, like a session change) i have a big fps drop. I tried use a profile to get more info and i see a 300ms with lose any client event, ticks and a 3 fps in this time.
Expected behavior: Performance to transit between sessions
Actual behavior: FPS Drop
Steps to reproduce: With oneinfinity, teleport to big distance to force new entitys render (like session change)
Server/Client? Client
Files for repro (if any):
Error screenshot (if any):

.dmp files/report IDs:
Any additional info:
- In this case i was with 140+ players in my server