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Client
Using canary? No
Windows version: Windows 10 - 1903
Server
Operating system: Windows 10 - 1903
Artifact version: 2802
IP address: localhost
Incident
Summary:
I use serverside RPC GetEntityCoords for saving players position to DB and noticed that I get wrong positions when player stand on top of the car.
Expected behavior:
A correct return from GetEntityCoords RPC.
Actual behavior:
Wrong return from GetEntityCoords RPC compared to clienside GetEntityCoords.
Steps to reproduce:
- Stand still on the ground (coords displays correctly from serverside).
- Climb on top of any car (wrong coords from serverside)
Server/Client? Server
Files for repro (if any):
You can use simple script and watch console results:
-- Client script
RegisterNetEvent("repro:position")
AddEventHandler("repro:position", function(serverPos)
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
print(('Client: %s; Server: %s'):format(pos, serverPos))
end)
-- Server script
Citizen.CreateThread(function()
while true do
Wait(1000)
for _, playerId in ipairs(GetPlayers()) do
local ped = GetPlayerPed(playerId)
local pos = GetEntityCoords(ped)
TriggerClientEvent("repro:position", playerId, pos)
end
end
end)
