Hello, i am creating some protection for my server i am experimenting with explosionEvent OneSync server side event, as written here https://cookbook.fivem.net/2019/08/19/onesync-intercepting-game-events-such-as-explosions/
Explosion doesn’t cancel as it was written at the cookbook, if I am using more explosive like a grenade or sticky bomb is not working either, using linux artifact 2431 and code
AddEventHandler('explosionEvent', function(sender, ev)
print(GetPlayerName(sender), json.encode(ev))
CancelEvent()
end)
In console:
{“isAudible”:true,“f186”:80,“posZ224”:0.0,“f216”:false,“unkZ”:0.0,“f218”:0,“f189”:false,“f191”:false,“f240”:true,“explosionType”:5,“f190”:false,“f104”:0,“posY224”:0.0,“posX224”:0.0,“f164”:1945616459,“posX”:-297.46157836914,“unkX”:0.99999386072158,“damageScale”:1.0,“f208”:0,“f126”:false,“f210”:0,“posY”:-1403.6314697266,“f242”:false,“cameraShake”:0.7952755689621,“ownerNetId”:111,“f243”:false,“f241”:false,“posZ”:38.404296875,“isInvisible”:false,“f214”:0,“unkY”:0.0}