Using canary? no Windows version: Not relevant System specifications: Not relevant
Server
Operating system: Windows Artifact version: +2900 / +2600 IP address:extinction.gtaliferp.fr Resources: ~20 System specifications: Not relevant
Incident
Players’ FiveM is hanging sometime and usually when a lot of players are in the area. Typically happens in the game “hub”. The game hangs and does not create any dump. I’ve no clue what causes it currently.
Gott took some time to look at it here are his finds (not sure it is correct):
hanging often implies deadlocking and from looking over this one thing that stands out is adhesive is in sub_14065728C and _populationNetworkGameCheckArchetype with a bunch of gta-core-five threads within sub_14127A9F4 and sub_14127593C