[OneSync] Crash above +700 players without population

Server

Operating system: Windows
Artifact version: Latest + tweaks
IP address: extinction.gtaliferp.fr
Resources: not relevant

Full dump: https://mega.nz/file/xh5ykBSZ#Y_Cb82LNWUmstd7FIUlky4gr3Vo7L0g3KZRRTUKpl8k
Livedump: https://mega.nz/file/lg4kQRQC#pkSNdD_ErqhXRRmSshgEESKdL6JkeiPY--aK8fv4g8s
ETW https://mega.nz/file/Y4hkkDxY#n3_NhoKFtYwt2NKn95IciGX7h65gQe0CCP4tThHHvaU
Symbols: https://mega.nz/file/Js4wWL5R#cdovrqeAu_2c5DaKHXROP5hmXuwLEktt-fti4P-dvO4

Doesn’t appear hung in any sort of deadlock at least, might be some heavy load stuff… hard to tell exactly given ServerGameState.cpp appears modified and can’t be cross-referenced to actual code and WPA wants real DLLs in addition to symbols.

https://mega.nz/file/pkxQmBIT#yIjKowPqtPcitLFYgAW2VM2HneJfeYRb5aqCGUkC1TM
ALL DLLs