Anyone Have any Idea On How to Make a delete vehicle script work with OneSync. The Fuction works if you have spawned a vehicle. But if someone else has spawned a vehicle and left the server of something. you can remove it. Causing Performance issues obviously if there is a load of vehicle everywhere.
The thing is. No errors are being printed.
bugs are not always errors
Valid Point.
Same here.
OneSync would be a nice option to get servers up to 64 slots but sadly it isnt working for my serverbuild/scripts.
Our community tried using OneSync for one night. We didnât even get up to 30+ players before the server just frooze. The console window aswell. we tried restarting two times but the same thing happened again, it was always roughly after 30mins. Then there was a issue with peds couldnât be killed. At first you hit them and they got down but then they stood up again and freezed in there normal standing position. Even if you hit them they were not doing anything or they didnt die.
Then there was a issue when you tried calling someone with the phone it picked up all the other players that was talking on the server. Iknow this can be fixed with using a RTC for it. We are using the ESX framwork and as one person mentioned somewhere above is that we shouldnât expect ESX to give out any patches for OneSync. Wich is sad actually And also to note we monitored everything when doing this and the server hardware had no problems at all during this time.
With that said, im gonna work a little more with the scripts and the framework we got and then test it again. Ive seen it is possible with esx cause ive seen alot of servers with that framework running OneSync.
Voice
Scoreboard
NPC AI
Also 64 slots isnât impressive enough for me, personally to be bothered to try it againâŚ
This topic has turned into people shitposting a mixture of self-induced issues and half-assed reports, note that we have a âOneSync reportsâ section for the latter and the former isnât related to OneSync at all.