🌟 (ON-Sale) ProjectLS – Gold Panning Competition System

The Ultimate RedM Gold Rush Experience | XP System β€’ Competitions β€’ Cinematic UI

Bring a fully-featured Gold Rush gameplay loop to your RedM server with the most advanced, polished, XP-driven gold panning system ever made for VORP.

ProjectLS Gold Panning adds immersive gameplay, tier progression, team competitions, loot-based scoring, and a full ProjectLS cinematic UI, creating a complete prospector progression system that fits perfectly into 1899 roleplay.


:clapper: SHOWCASE FEATURES

:movie_camera: PREVIEW - ProjectLS GoldPanning


:compass: Skill-Based Gold Panning

Players must master a moving skill bar (custom UI drawn on-screen) to successfully pan for gold.
:heavy_check_mark: Dynamic moving cursor
:heavy_check_mark: Golden β€œsuccess zone”
:heavy_check_mark: Pulse glow effect
:heavy_check_mark: Works while crouched in shallow water
:heavy_check_mark: Anti-spam protected (item use + keybind)


:medal_sports: Tier & XP System

A full progression system with 5 tiers:

  • Rookie
  • Explorer
  • Trailmaster
  • Frontier Pro
  • Legend of the Rivers

XP unlocks tiers, boosts rewards, and updates the full ProjectLS HUD live.

XP is earned from loot based on Config values:

  • River dirt
  • Gold dust
  • Small/Medium/Large nuggets
  • Rubies & Emeralds

Fully customizable in config.lua

config

.


:toolbox: Massive Loot Tables (Tier-Based)

Each tier has its own loot pool with weighted drop chances.
Rarer tiers gain access to more valuable items.

Every loot item is:
:heavy_check_mark: Given automatically
:heavy_check_mark: Added to the reward popup
:heavy_check_mark: Logged into the competition score (if in a competition)


:trophy: Gold Rush Competitions (Hostable Events)

One of the star features of the script.

:heavy_check_mark: Create a competition
:heavy_check_mark: Invite players
:heavy_check_mark: Accept/decline invites via cinematic popup
:heavy_check_mark: Select duration (1–60 minutes)
:heavy_check_mark: Live leaderboard
:heavy_check_mark: Loot-value based scoring
:heavy_check_mark: Mini-HUD during competition
:heavy_check_mark: Cinematic event start VFX
:heavy_check_mark: Automatic history tracking
:heavy_check_mark: Automatic reward distribution

Competition timer + scoring updates every second via server thread.


:trophy: Reward Scaling Based on Duration

Shorter events β†’ fewer rewards
Longer events β†’ scaled boosts

Completely customizable:

Config.RewardScaling[duration] = multiplier

config


:trophy: Player History Tracking

The script tracks each player’s:

  • Wins
  • Losses
  • Lifetime XP gained
  • Last 5 competition results (with date)

Displayed in a scrollable UI panel

style

.


:moneybag: Sell XP for Cash

Players can convert XP into in-game currency using:
Convert XP β†’ Cash
:heavy_check_mark: Popup UI
:heavy_check_mark: Configurable rate
:heavy_check_mark: Prevents selling below minimum threshold


:art: ProjectLS Premium UI Suite

Your script includes a full custom UI package with:

:heavy_check_mark: Parchment-style panels
:heavy_check_mark: Cinematic notification banners
:heavy_check_mark: Animated XP bar
:heavy_check_mark: Scrollable leaderboard
:heavy_check_mark: Blur / sepia styling
:heavy_check_mark: Mini-HUD with timer + loot + player count
:heavy_check_mark: Invite popups
:heavy_check_mark: Smooth fade animations

All included in:

  • ui.html

ui

  • style.css

style

  • app.js

app


:fire: Anti-Spam Protection (Server-Side + Client-Side)

The script guarantees zero exploitation with:

:heavy_check_mark: Use-item lock
:heavy_check_mark: Keybind lock
:heavy_check_mark: Cooldown timers
:heavy_check_mark: Server-side verification
:heavy_check_mark: Flood-proof activePan[src] lock

server


:package: Included Files

Everything you need is already packaged:

  • client.lua

client

  • server.lua (with all anti-spam + competitions + history)

server

  • config.lua (fully editable)

config

  • items.sql (drag into your items table)

sql_items

  • NUI (UI folder) with HTML/CSS/JS
  • Built-in sounds (tick.ogg, go.ogg)

:gear: Installation

  1. Drag projectls_goldpanning into your server resources folder
  2. Import sql_items.sql into your database
  3. Add to server.cfg:
ensure projectls_goldpanning
  1. Give players the item goldpan (configurable)
  2. Start panning!

:jigsaw: Requirements

:heavy_check_mark: RedM
:heavy_check_mark: VORP Core
:heavy_check_mark: Vorp_Inventory
:heavy_check_mark: oxmysql
:heavy_check_mark: RedM NUI support enabled


:hammer_and_wrench: Fully Configurable

Everything can be edited in config.lua:

  • XP values
  • Loot tables
  • Reward tiers
  • Competition duration options
  • Scaling multipliers
  • Messages + notifications
  • Depth requirements
  • Crouch requirement
  • Cooldowns
  • Keybind

:zap: Performance

:heavy_check_mark: 0.00–0.01ms idle
:heavy_check_mark: Multi-threaded server logic
:heavy_check_mark: No global loops
:heavy_check_mark: All UI work done in NUI (GPU-side)


:fire: WHY SERVERS LOVE THIS SCRIPT

  • Adds a full Gold Rush gameplay loop
  • Highly replayable
  • Adds server economy value
  • Social gameplay with team competitions
  • Perfect for RP communities
  • Fully expandable via config
  • Works with all ProjectLS resources (Hunting, Stores, Daily Jobs, etc.)

:shopping_cart: TEBEX SALE - ProjectLS Β· RedM Scripts



:small_blue_diamond:DISCLAIMER

  • During Script Building AI Is Used In Some Parts To Better The Scripts And For Learning Circumstances With Parts Im Not 100% Sure On… Please Be Assured That If Anything Does Break Then It Does Get Fixed Immediately! … And ALL Of My Scripts I Do listen to features That My Supporters Would Like To See, And I Do Implement Those Features!
Code is accessible No
Subscription-based No
Lines (approximately) 2000+
Requirements
:heavy_check_mark: RedM
:heavy_check_mark: VORP Core
:heavy_check_mark: Vorp_Inventory
:heavy_check_mark: oxmysql
:heavy_check_mark: RedM NUI support enabled
Support Yes
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