A server-side event will make a lot of spam, but you might be able to use a client-side game event, filter the info on the client, and only send relevant info to server. it’s not that reliable tho.
A server-side event will make a lot of spam, but you might be able to use a client-side game event, filter the info on the client, and only send relevant info to server. it’s not that reliable tho.