Offline Players are sleeping (QBCore/ESX/QBOX)

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:sparkles: Description :
Disconnected Players is a game-changing script designed to keep roleplay flowing seamlessly—even when players leave the server. With this script, when a player disconnects, their ped remains on the server in a sleeping animation, making the world feel alive and ensuring uninterrupted roleplay opportunities. Whether it’s for immersive storytelling or balanced gameplay, Disconnected Players ensures the action never stops!

:sparkles: Features:

Persistent Ped Mechanic: When players disconnect, their ped stays on the server in a sleeping animation. Peds will also persist after server restarts, ensuring continuity.
Configurable Robbing System: Robbing disconnected players is now fully configurable!
Robbing becomes available after a configurable cooldown (default: 5 minutes), giving disconnected players time to reconnect.
A robbing window remains open for a set amount of time after the cooldown (fully configurable). Once the window closes, robbing is no longer possible.
Script Efficiency: Runs efficiently between 00.00ms and 00.01ms, ensuring top-notch performance for your server.
Abuse Prevention: No more escaping robbery by Alt+F4-ing!
Player Ped Preview: Easily identify disconnected players’ peds.
Detailed Player Info: Check identifiers, last seen times, and exit reasons!
Dynamic Ped Movement: Let others move disconnected peds, and ensure players respawn where their ped was moved.
Admin Control: Full control for admins to remove disconnected peds when necessary, keeping the server clean and running smoothly.
Webhook Logs: Receive real-time updates about disconnected players.
:bulb: Pro Tip: You better disconnect in your house or apartment—disconnecting in the street is no longer safe! Hahaha! :house::joy:

Requirments:
interact : GitHub - darktrovx/interact

Screenshots






Code is accessible No
Subscription-based No
Lines (approximately) 1000
Requirements interact
Support Yes
3 Likes

How are you doing this without exceeding the headblend data limit? There is a limit for headblend data. If I remember correctly, a maximum of 32 face data can be processed at the same time. If there are more than 32 faces around you, the faces of other players won’t be processed.

1 Like

Headblend data has a limit of 32 faces processed at the same time. If there are more than 32 players in the area, some faces won’t be rendered due to this limitation. However, for Offline Player Sleeping, this doesn’t apply because an offline player doesn’t use headblend data until they wake up. So, this limit only affects online players, and offline sleeping players are not impacted by it.

1 Like

The long-awaited script, I just don’t know if there will be too many problems when using it?

There’s no problem if you read the compatibility on Tebex and find that our scripts are supported. That’s all there is to it. But if you encounter any issues, feel free to join our Discord, and we’ll sort it out with you.

This is a problem - logging back into the game some random player gets this on them? is that Infinity messing it up or some other bug?

this problem is fixed donwload last update

should think about some safe points where player can safely disconnect without getting looted.

or just a simple disconnect command with a countdown.

In our script everything is safe