NUI Window stays same size despite changing resolution

When changing resolution in-game, the NUI isn’t updated. If for example you change from 1920x1080 to 2560x1440, the NUI window stays at 1920x1080. Unless there’s a function call that I’m not aware of which can update the window, it seems that this is a bug.

The canary channel contains changes that make at least the draw commands change resolution dynamically - the back buffer texture for NUI will still be the original resolution however draws would at least be up/downscaled properly until proper resizing is done.

1 Like

Can confirm last update does exactly that. That makes things a little bit better.