Some bugs we found with 150/200 players:
-Trains despawn sometimes even when you’re riding them.
-Sometimes some trains (noticed on the metro train) are spawning with just the front part so the metro train is in half.
Some bugs we found with 150/200 players:
-Trains despawn sometimes even when you’re riding them.
-Sometimes some trains (noticed on the metro train) are spawning with just the front part so the metro train is in half.
Can you create ticket on the discord so we can do some debug? We had already fixed these issues before release.
I’m currently working on some exports that developers can use and tutorial for the addon trains.
Seems to be working! Interesting, will check back if any issues.
One recommendation is maybe to make the blips only show up once you’re on the metro. It’s a bit of map clutter for the map when not on it, but it would be nice to see them while you’re in the metro to plan your stop.
Good to hear that, let me know if you’ve any issues.
Currently you can enable/disable them or edit their properties in the config file but I could add something like that in the next update.
It seems the metros get stuck occasionally, the door opens 1/3 of the way, then closes over and over. No errors on the server side or client.
There is an option called ForceDoorsOpenWhenStopped in the config to prevent that. But it’s enabled by default so unless you set it to false, it should open the doors in 10 seconds (not immediately) if they get stuck like that.
Not sure what you mean here then, should I disable it? It basically loops infinitely until I delete the metro.
I thought you were talking about only the doors getting stuck, but if the metro gets stuck too that’s a different issue. Can you create a ticket on the discord so we can do some Q&A to determine how this bug occurred?
This is a pretty niche request, but any chance you can get trains workable in North Yankton?
Is this still being supported? or can someone confirm if it is working ?
Its working. Best Support.
Thank you for letting me know ![]()