NetworkGetEntityFromNetworkId

hi, i have problem with ‘NetworkGetEntityFromNetworkId’
I spawn an entity then I retrieve its “NetworkGetNetworkIdFromEntity”
then I send it on the server side and then send it to all the clients
the clients use “NetworkGetEntityFromNetworkId” to find the vehicle on the map

only it works if the player is within a radius of 500 meters

This is because the entity doesn’t exist on their client. You will need to just use the coordinates from the server.