That’s where the loop will get so heavy that it crushes game performance, I believe. Working on every single vehicle to check if it’s owned then apply those natives every ms only to do it again the next is going to be a deal breaker, I believe.

Maybe not if you check directly after find next vehicles and not in:

this way you can avoid to check every vehicles in this variable “theVehs”

I’m not sure I understand what you mean. Is there any chance you could show me an example of what you mean?

Umm, what i mean is finally not possible with the iterator…