Need Help: Trying to create dead player inventory drops

I am using the redemrp inventory system to attempt to do dead drops when a player is killed so that essentially a locker is created at their last coordinates and then their inventory is transferrred to the locker. Everything is working except when players access the locker there is no inventory inside. Even though the database is populated and has the inventory that was dumped. It shows up in the database and stays there but never shows up in game for players to access. But if someone puts something in the new locker it shows up to other players but never shows up in the database, database continues to hold the dead players inventory only and never updates with stuff that is placed. I don’t know sql well enough to figure out what is wrong. Could use help:

---DEAD DROPS CODE
data = {}
TriggerEvent("redemrp_inventory:getData",function(call)
        data = call
end)

RegisterServerEvent("redemrp:playerDeaded")
AddEventHandler("redemrp:playerDeaded", function(ID,deadedcount,coords)--Need to get _player from somewhere
    local _source = source       
    local player = _player
    TriggerEvent('redemrp:getPlayerFromId', _source, function(user)
        TriggerClientEvent("redemrp_notification:start", _source, "You are deaded", 2, "success")
    local AliveID = ID
    local charid = user.getSessionVar("charid")
    local identifier = user.get('identifier')
    local deadidentifier = identifier.."dead"..deadedcount
    local player_inventory =  Inventory[identifier .. "_" .. charid]
    local ToAliveInv = {}
    local ToDeadInv = {}
        Wait(3000)
        TriggerClientEvent("redemrp_notification:start", _source, "You are still deaded", 2, "success")

        --Create ToDeadLocker
        local playerped = GetPlayerPed(_source)
        local deadcoords = coords

        MySQL.ready(function()
            data.createLocker("doctor_1" , -329.27, 800.93 ,117.55, nil)
            data.createLocker(deadidentifier, coords.x , coords.y , coords.z, nil)
            data.updateLockers(-1) -- update locker for everyone
            end)
            Wait(3000)
            TriggerClientEvent("redemrp_notification:start", _source, "Dead Locker Created", 2, "success")
    
        if player_inventory[1] ~= nil then
            Wait(3000)
            for i,k in pairs(player_inventory) do
                table.insert(ToAliveInv ,{name = k.getName(), amount = k.getAmount(), meta = k.getMeta()}) 
            end
        end
        local JsonItemsInventory = json.encode(ToAliveInv)
        MySQL.Async.execute('UPDATE user_locker SET items = @items WHERE identifier = @identifier AND charid = @charid', {
            ['@identifier']  = deadidentifier,
            ['@charid']  = 0,
            ['@items'] = JsonItemsInventory
        }, function (rowsChanged)
        end)
            MySQL.ready(function()
                data.updateLockers(-1) -- update locker for everyone (Database has items, in game locker has nothing)
            end)

        TriggerClientEvent("redemrp_notification:start", _source, "Inventory Should Have Transferred", 2, "success")

        --Now delete players Inventory
        data.removePlayerInventory(_source)
        Wait(4500)
        TriggerClientEvent("redemrp_notification:start", _source, "DeadID="..deadidentifier.."DeathCoords: x="..coords.x.." y="..coords.y.." z=",coords.z, 5, "success")

    end)
end)