Hi ! i have a problem, i put the Native “SetArtificialLightsStateAffectsVehicles(true)” but i dont know why she dont work… You know how use it ?
Build: set sv_enforceGameBuild 2189
Build server: 3886 (2021-04-28 19:52:07)
—> SetArtificialLightsStateAffectsVehicles()
Yes (but the Native SetBlackout, is now SetArtificialLightsState)
And the Native SetArtificialLightsStateAffectsVehicles, this native allows you to ignore “blackout” for vehicles but i dont know why, she doesn’t work…
hmmm …
sorry i cant find out the problem
1 Like
i see this Native dont work with build 2189 work only on game build 2060
1 Like
in B2189 you need set this native in a loop thread
Lua example:
local state = false
AddEventHandler('adminControl:apagon',function(st)
state = st
end)
Citizen.CreateThread(function()
while true do
print(state)
SetArtificialLightsState(state)
Citizen.Wait(0)
end
end)
I dont talk of this native x)
It’s then: SetArtificialLightsStateAffectsVehicles
i found the problem:
try this:
Citizen.CreateThread(function()
while true do
--SetArtificialLightsStateAffectsVehicles(true)
Citizen.InvokeNative(0xE2B187C0939B3D32, 0)
SetArtificialLightsState(true)
Citizen.Wait(0)
end
end)
2 Likes
What about 2060 build ? Can you give me the exact one as this won’t work in 2060
i check the problem is because have a any script using blackout in my i use vSync this have a blackout method you need delete for get work without a while
where would I put that is this a resource or something with in default fx data