Ok sorry, my english is not perfect so when i read the thread i have understood that some fix have been applied on the regular build and not on the 2189.
You said : i'm unable to reproduce and therefore unable to fix as well.
MumbleSetVolumeOverrideByServerId(2, 0.5) -- Player started sending on radio
Wait(3000)
MumbleSetVolumeOverrideByServerId(2, -1.0) -- Player stopped sending on radio
print(1) -- Print so I can see in-game when we reset
Make the bug for me too, so if i understood you, this snippet dont make any bug when you try it with someone else ?
Just to be clear, im not here to make some trouble, i just want to fix this bug cause i want to use on my server cayo perico stuff and the new audio native, i dont want to be forced too choose between theym. and if i can help you in any manner i will do it. (Iâm not another 15 yo âprogrammerâ iâve my own framework and something like 2y of dev on my server just to create a whole server whoâs look like what i want and not look like what we can buy or just download on the forum)
Ok, so what do you need ? i can give you profiler record (but no sure if its relevant) or dump but i dont know how to give you dump without crashing fivem.
or maybe right now you dont have time to spend on this and we will see later ? (i dont want to be rude dont take this agressively but i can understand that youâre on something more important than that)
Okay⌠Is @nta wokring on it?
This is really shit and there no way to use native audio on client build 2189, with the voice problems.
And also, does anyone know why, peoples clothing doesnât load properly after 64 players, event with OneSync Infinity? Can it have something to do with client version 2189?
@nta A lot of people shit on you, so right now i will do the exact opposite of that. Thankâs a lot for your Work ! Youâve nailed that in less than a month ! Continue like that youâre the best ! (Hope this will not look like too much as sucking )
We found a new problem @nta
Sometimes it canât handle the positioning in MLOâs.
It happends when you go into a room, the other players voice isnât positioned right.
But when you change room it fixes it.
Custom MLOs donât work well because they are missing audio occlusions.
There is some documentation here
But it seems that the formula to generate the occlusion hash is not really accurate.
yeah i looked at that guide, but i really cant get it to work.
The guide is really advanced and hard to understand.
If you ever find a easier guide, let me know!