^ Title.
I’ve seen some but I’m not sure, anyone knows?
^ Title.
I’ve seen some but I’m not sure, anyone knows?
Everything you need is on: Native Reference - Cfx.re Docs
Probably theses one you’re looking for:
i am also looking for such function but i was only able to find one to copy its visual damage
I use this when i need to check thing with vehicle damage and so
function DrawText3Ds2(x, y, z, text)
local onScreen,_x,_y=World3dToScreen2d(x,y,z)
local px,py,pz=table.unpack(GetGameplayCamCoords())
SetTextScale(0.45, 0.45)
SetTextFont(6)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text)
DrawText(_x,_y)
local factor = (string.len(text)) / 370
DrawRect(_x,_y+0.0125, 0.015+ factor, 0.03, 41, 11, 41, 68)
end
-------------------------------------------------------------
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
veheng = GetVehicleEngineHealth(GetVehiclePedIsUsing(PlayerPedId()))
vehbody = GetVehicleBodyHealth(GetVehiclePedIsUsing(PlayerPedId()))
vehclue = GetVehicleClutch(GetVehiclePedIsUsing(PlayerPedId()))
local Coords = GetEntityCoords(PlayerPedId())
if IsPedInAnyVehicle(PlayerPedId(), 1) then
vehenground = tonumber(string.format("%.2f", veheng))
vehbodround = tonumber(string.format("%.2f", vehbody))
vehcleround = tonumber(string.format("%.2f", vehclue))
if IsControlPressed(0, 32) then
DrawText3Ds2(Coords.x, Coords.y, Coords.z+1.0, "HP : "..vehenground)
DrawText3Ds2(Coords.x, Coords.y, Coords.z+1.2, "BHP : "..vehbodround)
DrawText3Ds2(Coords.x, Coords.y, Coords.z+1.4, "CHP : "..vehcleround)
end
end
end
end)
he even wrote VISUAL in all caps so im pretty sure he means something like where dents are located
have you seen ?..
I wonder if X, Y, Z parameters are for a certain area of the vehicle?
Maybe this is the thing I’m looking for? Will test in a little bit, thanks!?
I’ve seen that but I don’t think that’s what I’m looking for tho, I mean VISUAL damage and I’m pretty sure those don’t set visual damage