The native
PlaySoundFromEntity(-1, "Woosh_01", ped, "FBI_HEIST_ELEVATOR_SHAFT_DEBRIS_SOUNDS", 0.0, 0.0)
work half… The native can work with a sound… But with this sound the native does not work…
Sry for my badddd english i’m baguette men
The native
PlaySoundFromEntity(-1, "Woosh_01", ped, "FBI_HEIST_ELEVATOR_SHAFT_DEBRIS_SOUNDS", 0.0, 0.0)
work half… The native can work with a sound… But with this sound the native does not work…
Sry for my badddd english i’m baguette men
It may be worth your time to take a look at: https://runtime.fivem.net/doc/reference.html#_0x1F1F957154EC51DF
If the audio works similar to the texture dicts than you would need to load the audio stream similar to when you want to do a DRAW_SPRITE call.