Hello, want to report something that break pma-voice but seems to be related to FiveM/Mumble.
Informations :
- 1. Canary : Tested with both
- 2. FXServer version : Linux 4973
- 2. b) Distant mumble server : Yes - Linux 4973 - Empty server
- 3. Category of bug : Mumble - Using pma-voice dev version
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3. Issue #1 :
.a) Player 3 has been set in the channel 3 using NetworkSetVoiceChannel(3)
.b) MumbleGetVoiceChannelFromServerId(3) does return 3
.c) Connecting on the same mumble using the external application, show that player 3 is actually in the root channel, so âMumbleGetVoiceChannelFromServerIdâ said the wrong information and break pma-voice logic. -
4. Issue #2 : using pma-voice with 2 players connected and on the same area
.a) Player 3 is set in the channel 3 using NetworkSetVoiceChannel(3)
.b) Player 3 can be heard both in game and in the mumble client channel 3 (checked using an external mumble client)
.c) Randomly (i canât find a repro iâm so sorry), nothing triggered by script, Player 3 canât be heard anymore either in game or on the mumble client, though he is still in the right channel.
.d) Randomly again, after waiting a little bit, the âmumbleConnectedâ get called and the pma-voice do is magic to restart the logic and set again in the right channel. Whatâs even weireder is that âmumbleDisconnectedâ wasnât called. It seems like there is a weird mumble interruption.
Thanks for reading, iâll do my best to add more infos though itâs really hard to do because i never faced the issue myself, but some friends of mine does have it every now and then, though i canât find a reason why they would and i wouldnât.