Multiplayer RTS System | Warfare Tactics: Real-Time Strategy [QBCORE] [ESX] [STANDALONE]

Ooo niceee

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Ngl this is actually insane. GTA meets COH… never thought a functional RTS cam was even possible in FiveM without it being clunky as hell. Youre a goat for this one, keep the innovative mindset.

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Haha the COH comparison actually means everything to me, that energy is exactly what I was going for. And yeah the camera system alone took more iterations than I want to admit :sweat_smile: making it feel smooth and responsive in FiveM was probably the biggest challenge of the whole build. Really appreciate the kind words man, comments like this keep the grind going. More on the way ^^ :fire:

Do the “games” take place in another routing bucket?

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Yess, each game takes place in a different routing bucket. and the default bucket in your server is never used and stays clean of all happening battles ^^

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love it so much! Ty for the quick response

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is there a discord for a small support issue?

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Yes of course; all enyo scripts comes with lifetime support ^^ discord direct link on store page or script manifest or even my cfx profile here ^^ Welcome :heart:

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:collision: Warfare Tactics RTS - v1.5 Patch Notes

V1.5 is officially live! We’ve put a ton of work into this update to bring you intelligent AI commanders, a reworked matchmaking system, full chat support, and major sync improvements for smoother combat. Here is everything new in this patch:


:robot: Smart AI Commanders & Personalities

No more waiting in empty queues. We’ve introduced intelligent AI bots that actually know how to play the game, bringing life to matchmaking and custom lobbies.

  • Always Active: Queue up against bots in matchmaking or seamlessly add them to your custom games.
  • Distinct Personas: Bots now feature unique playstyles. Prepare to face everything from clueless ‘Noobs’, to base-rushing ‘Aggressors’, to full-blown ‘Sweats’ and ‘Tryhards’.
  • Fair but Challenging: The AI will test your strategic limits, but they play strictly by the rules—no cheating or artificial advantages.
  • Balanced Onboarding: We’ve scaled back the baseline AI difficulty so new players can learn the ropes without getting instantly stomped.

:crossed_swords: Matchmaking & Synchronization

Getting into a fair, smooth match is easier and faster than ever.

  • Level Matchmaking: Quickplay now utilizes a Level Matchmaking system to ensure you are paired against opponents of equal skill.
  • Queue Time Estimates: The completely reworked queue system now displays an approximate expected wait time while you are searching for a match.
  • Improved Synchronization: We’ve heavily optimized how unit health and unit existence are synced across clients, delivering a much smoother and more reliable combat experience.

:speech_balloon: Full Chat System & AI Trash Talk

Communication is officially online, and the battlefield just got a lot louder.

  • Comprehensive Chat Support: Full text chat is now available across Global channels, Custom Lobbies, and In-Game matches.
  • Dynamic Bot Taunts: The CPU commanders will now use the chat to react and taunt you during the match. Their messages perfectly match their assigned persona—expect a ‘Sweat’ to relentlessly talk trash after wiping your squad, while a ‘Noob’ might just panic in the chat.

:hammer_and_wrench: Gameplay & Progression Fixes

  • Faster Leveling: We’ve significantly lowered the XP curve. You will now rank up and unlock high-tier units much faster.
  • Precise Targeting: Increased the hitboxes for units. Clicking on enemies and issuing attack orders is now incredibly precise and responsive.
  • Pathfinding Fixes: Resolved underlying issues where infantry units would get lost, stuck, or confused during long-distance movement commands.
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AI Bots :fire::fire::fire:

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Glad you love it, the CPU bots are very fun and we are super proud of it ^^