"moon-island-uniform"

ok final update, got it all working with vehicles installed in a single resource, layouts and vehicle_names.lua in a second resource.

EVEN THE RX7 WORKS NOW with the shared LAYOUT_LOW_RHD

vehicles resource example:

resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'

files {
    
    --jzx100    
    'cars/jzx100/vehicles.meta',
    'cars/jzx100/carvariations.meta',
    'cars/jzx100/carcols.meta',
    'cars/jzx100/handling.meta',
    'cars/jzx100/jzx100contentunlocks.meta',
}
--jzx100
data_file 'HANDLING_FILE' 'cars/jzx100/handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'cars/jzx100/vehicles.meta'
data_file 'CARCOLS_FILE' 'cars/jzx100/carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'cars/jzx100/carvariations.meta'
data_file 'CONTENT_UNLOCKING_META_FILE' 'cars/jzx100/jzx100contentunlocks.meta'

files {
    --evo6    
    'cars/evo6/vehicles.meta',
    'cars/evo6/carvariations.meta',
    'cars/evo6/carcols.meta',
    'cars/evo6/handling.meta',
    'cars/evo6/evo6contentunlocks.meta',
}

--evo6
data_file 'HANDLING_FILE' 'cars/evo6/handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'cars/evo6/vehicles.meta'
data_file 'CARCOLS_FILE' 'cars/evo6/carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'cars/evo6/carvariations.meta'
data_file 'CONTENT_UNLOCKING_META_FILE' 'cars/evo6/evo6contentunlocks.meta'

files {    
    --gdwrxsti    
    'cars/gdwrxsti/vehicles.meta',
    'cars/gdwrxsti/carvariations.meta',
    'cars/gdwrxsti/carcols.meta',
    'cars/gdwrxsti/handling.meta',
}

--gdwrxsti
data_file 'HANDLING_FILE' 'cars/gdwrxsti/handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'cars/gdwrxsti/vehicles.meta'
data_file 'CARCOLS_FILE' 'cars/gdwrxsti/carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'cars/gdwrxsti/carvariations.meta'

files {    
    --eg6    
    'cars/eg6/vehicles.meta',
    'cars/eg6/carvariations.meta',
    'cars/eg6/carcols.meta',
    'cars/eg6/handling.meta',
 
 }
 
--eg6
data_file 'HANDLING_FILE' 'cars/eg6/handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'cars/eg6/vehicles.meta'
data_file 'CARCOLS_FILE' 'cars/eg6/carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'cars/eg6/carvariations.meta'

  files {    
    --FD    
    'cars/FD/vehicles.meta',
    'cars/FD/carvariations.meta',
    'cars/FD/carcols.meta',
    'cars/FD/handling.meta',
 
 }
 
--FD
data_file 'HANDLING_FILE' 'cars/FD/handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'cars/FD/vehicles.meta'
data_file 'CARCOLS_FILE' 'cars/FD/carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'cars/FD/carvariations.meta'

and then the vehicle layouts resource example:

resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'

files {
    'vehiclelayouts.meta',
    'evo6/vehiclelayouts.meta',
    'jzx100/vehiclelayouts.meta'  
}

data_file 'VEHICLE_LAYOUTS_FILE' 'vehiclelayouts.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'evo6/vehiclelayouts.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'jzx100/vehiclelayouts.meta'


client_script {
    'vehicle_names.lua'    -- Not Required, but you might as well add the cars to it (USE GAMENAME not ModelName)
}

that should do it. just make sure the layouts resource starts directly after the vehicles resource. :slight_smile:

@N3ON1: also now have got both of those vehicles working with same method / same asset. (the Fairlady z and brians r34 working great)

I dare say any vehicle should work now.

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