

Burger Shot – The new city icon! 

A modern, beautiful, and amazing space, designed to transform the urban landscape and become everyone’s favorite spot.
More than just a restaurant, Burger Shot is an experience that blends flavor, style, and fun.
Highlights of Burger Shot:
Innovative design that brings life to the streets and creates a unique atmosphere.
A timeless classic, now with a special touch to stand out.
Community hotspot, perfect for gathering friends and creating new stories.
Free and accessible, made for everyone to enjoy without limits.
Vibrant atmosphere, turning every visit into a memorable moment.
Discover my other works 
YouTube Channel
Tebex
Giant_Burger.zip (12.2 MB)
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| Code is accessible |
Yes |
| Subscription-based |
No |
| MLO |
Yes |
| Number of rooms |
1 |
| Number of entities |
0 |
| Requirements & dependencies |
N/A |
| Support |
Yes |
15 Likes
This might be happening due to occlusion, but it could vary depending on the DLC you’re using, but it’s quite simple to fix.
We are on 3095 and got the same problem. Did you maybe bring a fix?
i have it in with no issues other than there is no door separating the kitchen from the dining area. those having problems through it in codewalker u most likely have an occlusion issue very easy fix.. awesome work thanks
1 Like
If it was that easy, i wouldnt ask 
If i could handle it by myself, i would do it
hei_kt1_occl_01.ymap (14.8 KB) this is an updated occlusion file that should fix that issue i had similar issue but nothing major only cause i have other mlos close by u can try that see if it helps
1 Like
I will try, many thx for your help.
Edit: Didnt´t help
add this i forgot there was a second occl from a distance
if that dont work u have a duplicated occlusion file obstructing burgershot mlo
If i have two of the same files, what to do? Delete one of them?
I compared them via codewalker and they are both the same files
I appreciate the feedback; it’s always important to listen to everyone in order to constantly improve the maps.
1 Like
So, to explain quickly, basically there are locations where, for better optimization, a “box” is placed on top of the buildings so that you don’t need to load everything behind that box. If something is removed and leaves that box, the map will flicker. In short, if you have two maps with the same ymap, the ideal solution would be to merge the two into one, so that your maps don’t flicker in any area where the mod was applied.
If you delete only one of the two occlusion maps, one of them will start blinking.
3 Likes
i’ve seen this somewhere else before…
Please help with the coordinates