Is there a way in the mission creator to not be chased by NPCs, but to chase them with a vehicle? So that an NPC flees and you can simulate a chase as the police, for example? At the moment it’s just the other way around.
Example:
The best thing to do as a police officer is to try to stop the vehicle by using nail strips or destroying the tires. If the vehicle then has broken tires but the NPC understands this, the vehicle stops and he tries to escape on foot. The police have to be close enough to the person and threaten him with a gun or taser so that he stops and raises his hands (like in an NPC robbery). With a handcuffs animation, the mission ends as soon as he is handcuffed.
If this is possible, unfortunately that is not possible at the moment, the next task could be for the NPC to get into the vehicle and drive it to the prison or the station. It must be possible for an NPC to get in and drive with you, perhaps you could take a look at the NPC taxi job, there you also take this NPC with you.
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it would be nice if the teleport step had an option to change bucket too 
Hey! My partner and I have this script and it’s amazing, but I would like it if the Missions Creator had an option for the NPC to drive the car randomly, because I want to recreate the Vice City mission “Waste the Wife” and it’s impossible right now. 
Hello, very good script. As a suggestion, you could add the option to make animations with the NPCs.
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I would have two Suggestions for the Missions Creator:
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to be able to change the Animation of the Mission Starter Ped, so it wouldnt be a dead giveaway that those Peds are Mission NPCs
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to be able to use OX-Target for the Interactions with Missions Creator, so Servers that prioritize on OX-Target would be able to have their Interacts be more Streamlined
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In the mission creator, it would be beneficial to include an option that allows pedestrians to enter the player’s car at a checkpoint. I would like to create a mission where you transport people to different locations, but right now, that doesn’t seem possible. Is this something you could consider adding as a feature in the future?
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Maybe a good idea to be able to start different random mission at 1 npc instead of needing to make a whole bunch of npc’s for different missions
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