MI Blackline — Cinematic Payphone Mission System
[UPLOAD YOUR 1600×900 THUMBNAIL HERE]
MI Blackline is an underground mission system built around secret payphones, hidden telephone numbers, cinematic calls and fully staged illegal operations.
Instead of starting a mission from a basic menu or NPC, players must locate a payphone, dial the correct number, listen to a voiced briefing and complete the assigned operation.
The resource currently includes two complete missions: a guarded prison transport interception and a multi-stage vehicle setup operation. Both missions support solo players and organized crews.
Showcase
Video: https://www.youtube.com/watch?v=iFMQjAN9RSE&t=80s
Purchase: https://minovic-store.tebex.io/package/7412489
Support: Mi Store
Underground Payphone System
Players interact with configured payphones located around the map and manually enter a hidden telephone number.
When a valid number is entered, the system starts a cinematic call sequence with camera movement, voice acting, subtitles and mission instructions.
Payphone features
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Secret telephone numbers for different missions
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Physical payphones placed at configurable locations
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Custom payphone user interface
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Cinematic camera sequences during calls
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Voiced mission briefings
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Optional subtitle display
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Option to skip previously heard briefings
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Optional payment required to make a valid call
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Incorrect-number handling
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Mission cooldown protection
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Configurable police requirement
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Reputation requirements for individual mission lines
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Solo and crew support
Included Missions
The Cleaner — Prison Transport Interception
A high-value prisoner is being moved under armed police protection. The crew must intercept the convoy, free the prisoner and safely transport him to a hidden safehouse.
The convoy is not immediately revealed. Players must first reach a radio interception point and complete a signal-hacking minigame to discover its location.
Mission flow
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Locate a configured payphone.
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Dial the hidden number.
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Listen to the mission briefing.
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Travel to the radio interception point.
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Complete the signal-hacking minigame.
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Discover the active convoy location.
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Intercept the prison transport.
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Deal with the police escorts and guards.
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Open the prison transport and cut the prisoner free.
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Protect the prisoner from responding units.
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Deliver him safely to the selected safehouse.
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Receive the crew reward and reputation.
Prison transport features
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Radio signal interception objective
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Configurable hacking minigame
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Search-radius system before revealing the convoy
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Multiple randomized convoy layouts
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Armed police escort vehicles
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Configurable guard difficulty
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Configurable weapons, armor and accuracy
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Optional helicopter support
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Suspicion and hostility detection
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Additional law-enforcement response
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Interactive prisoner freeing sequence
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Prisoner voice lines
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Multiple randomized safehouses
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Configurable dispatch probability
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Individual route rewards and reputation requirements
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Automatic mission recovery and entity cleanup
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Solo and synchronized crew progression
[UPLOAD RADIO INTERCEPTION SCREENSHOT HERE]
[UPLOAD CONVOY SCREENSHOT HERE]
[UPLOAD PRISONER DELIVERY SCREENSHOT HERE]
The Setup — Co-Founder Vehicle Operation
The crew receives instructions to steal a protected vehicle and prepare it for a private handoff.
Players must locate the guarded vehicle, retrieve its key, escape responding backup, install an explosive device inside a garage, change into the required outfit and deliver the vehicle without exposing the operation.
After the handoff, the crew must leave the area, trigger the remote device and collect payment from a separate dead-drop location.
Mission flow
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Receive the operation through a secret payphone call.
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Travel to one of the randomized guarded vehicle locations.
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Clear or avoid the armed security team.
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Search the correct guard for the vehicle key.
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Steal the mission vehicle.
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Escape the responding backup vehicles.
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Bring the vehicle to the setup garage.
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Complete the multi-stage device installation.
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Change into the configured delivery outfit.
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Deliver the prepared vehicle to the handoff NPC.
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Leave the restricted area.
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Trigger the remote device from a safe distance.
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Travel to the selected payment dead drop.
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Collect the payment bag.
Vehicle setup features
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Multiple guarded vehicle locations
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Randomized security NPC placement
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Searchable guards
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Vehicle key integration
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Armed backup vehicles after the theft
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Configurable chase vehicles and occupants
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Garage installation objective
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Multi-step installation progress
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Visible device attached to the vehicle
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Configurable installation minigame
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Optional outfit requirement
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Male and female outfit configuration
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Private vehicle handoff sequence
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Handoff NPC vehicle behavior
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Remote detonation stage
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Minimum remote activation distance
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Remote activation timeout
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Multiple randomized payment dead drops
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Physical payment bag collection
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Clean-run bonus
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Vehicle-condition bonus
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Completion-time bonus
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Multiple configurable dispatch triggers
Crew System
MI Blackline can be played alone or with a crew of up to four players.
Mission state and objectives are synchronized between crew members. Players can work together without every interaction being restricted to the group leader.
Depending on the active operation, crew members can:
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Participate in combat objectives
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Search mission guards
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Retrieve vehicle keys
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Drive mission vehicles
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Install the device
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Free and protect the prisoner
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Use the remote trigger
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Deliver mission targets
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Collect the final payment
The mission remains active when one crew member is down. Cleanup only begins after the entire party fails or the configured failure conditions are reached.
Reputation and Progression
Each mission line can have its own reputation requirement, reputation reward and payout multiplier.
This allows server owners to create progression where more difficult telephone numbers and operations become available as players build their underground reputation.
Configurable progression options
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Required reputation per mission
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Reputation gained after success
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Reward multiplier per mission
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Separate success and failure cooldowns
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Configurable minimum and maximum payouts
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Optional item rewards
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Optional call payment
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Route-specific difficulty
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Route-specific police requirements
Randomized Gameplay
MI Blackline is designed to avoid sending players through the exact same sequence every time.
Depending on the selected mission, the resource can randomize:
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Convoy locations
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Convoy layouts
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Escort vehicles
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Guard positions
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Guard weapons
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Signal interception locations
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Prisoner safehouses
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Guarded vehicle locations
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Handoff locations
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Payment dead drops
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Mission voice briefings
Server owners can add additional routes and locations through the open configuration files.
Dispatch Integration
Dispatch alerts can be triggered during different stages of each mission instead of sending one generic alert at mission start.
Supported dispatch systems:
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ps-dispatch
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cd_dispatch
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qs-dispatch
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core_dispatch
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rcore_dispatch
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aty_dispatch
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Custom integration
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Disabled mode
Dispatch providers can be automatically detected or manually selected.
Possible alert triggers include:
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Convoy becoming hostile
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Gunfire near the guarded vehicle
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Explosive activity
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Security guard killed
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Suspicious vehicle delivery
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Handoff target attacked
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Gunfire near the handoff
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Player remaining near the handoff for too long
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Failed or exposed delivery
Minigame Integration
Supported minigame options:
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MI Infection
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ox_lib skill check
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ps-ui
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Custom minigame
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No minigame
The resource can automatically detect an available supported minigame or use the provider selected in the open integration file.
Compatibility
| Category | Supported resources |
|---|---|
| Frameworks | ESX, QBCore and Qbox |
| Target | ox_target and qb-target |
| Inventory | ox_inventory and qb-inventory |
| UI library | ox_lib |
| Dispatch | ps-dispatch, cd_dispatch, qs-dispatch, core_dispatch, rcore_dispatch and aty_dispatch |
| Minigames | MI Infection, ox_lib and ps-ui |
| Vehicle keys | Qbox Vehicle Keys, QB Vehicle Keys, QS Vehicle Keys, Renewed Vehicle Keys and custom integrations |
| Languages | English, French and Arabic |
Configuration and Editable Files
MI Blackline uses Cfx.re Asset Escrow to protect the main mission code.
The important configuration and integration files remain accessible, including:
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Main configuration
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Prison transport mission configuration
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Vehicle setup mission configuration
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Mission telephone lines
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Locales
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Dispatch integration
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Minigame integration
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Custom client integration hooks
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Vehicle key integration hooks
Server owners can configure:
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Payphone locations
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Hidden numbers
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Mission routes
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Convoy layouts
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NPCs and weapons
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Vehicles
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Safehouses
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Garages
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Handoff locations
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Payment locations
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Rewards
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Reputation
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Cooldowns
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Police requirements
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Group limits
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Dispatch behavior
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Mission difficulty
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Outfits
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Voice briefings
Built-In Placement Tools
Development and placement commands are included to help server owners create additional scenes and locations.
The tools can be used to configure:
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Payphone positions
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Convoy vehicles
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Prison guards
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Cones and scene props
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Guarded vehicles
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Security NPC positions
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Vehicle setup locations
Completed placements generate configuration values that can be copied directly from the F8 console.
Performance
MI Blackline only creates mission entities and runs active mission logic when required.
| Code is accessible | No — protected with Asset Escrow; configuration, locales and integration files are accessible |
| Subscription-based | No |
| Lines (approximately) | ~23,800 total lines: approximately 21,200 Lua and 2,700 NUI |
| Requirements & dependencies | ox_lib; ox_target or qb-target; ox_inventory or qb-inventory; ESX, QBCore or Qbox |
| Support | Yes — through MI Store Discord |





