Anyone know why menu is not closing when player running away?
function(data2, menu2)
local player, distance = ESX.Game.GetClosestPlayer()
if distance ~= -1 and distance <= 3.0 then
if data2.current.value == 'body_search' then
TriggerServerEvent('esx_job:sendMsg', GetPlayerServerId(player), _U('being_searched'))
exports['progressBars']:startUI(10000, "Kollar igenom personen")
Citizen.Wait(10000)
OpenBodySearchMenu(player)
else
if distance ~= -1 and distance >= 4.0 then
menu.close()
end
end