Mechanic/tuner script

Looking for feedback: Mechanic script

I’m building a series of mechanic / tuning scripts for FiveM and I’m trying to gauge interest before rolling the

This isn’t copy-paste / reskinned stuff — I’m coding clean, optimized standalone resources and polished UIs from scratch.

Planned releases (Standalone options)

I’m planning to release smaller standalone mechanic scripts first so servers can buy only what they want, including:
• Mechanic tablet UI (modern, simple, clean)
• Parts inventory (real stock, ordering, deliveries)
• Shop banking + employee permissions
• Commission + payroll system
• Duty / clock-in system
• Work orders + job tickets
• Stock check & parts crafting (optional)
• Discord webhooks & logs

These will be modular + standalone so you don’t need to buy everything to use one feature.

Long-term project: Full Tuner System (Premium)

After standalone releases, the end goal is a full tuner ecosystem, including:
• Advanced tuning system (boost, AFR, timing behavior, etc)
• Engine part tiers & wear systems
• Realistic performance upgrades (not magic menus)
• Dyno-style tuning interaction
• Shop reputation + customer flow
• Real supply chain & shop operations
• Clean NUI w/ professional look & UX

This version will take much longer to complete and will naturally cost more — it’s a full custom tuning framework, not a basic repair script.

Looking for feedback:
• Would you buy standalone mechanic utilities?
• What standalone features matter most to you first?
• What price ranges feel fair for:
• small utility scripts
• mid-tier systems (tablet, inventory, banking)
• full premium tuner package later
• QB / ESX / or standalone preferred?
• What mechanic systems do you hate in other servers + why?

Intent

Not rushing it — I’m trying to build clean, polished mechanic systems the FiveM community actually wants, instead of recycling what’s already out there.

Honest feedback appreciated.