Mechanic System

Kartik Mechanic System | The Most Advanced Mechanic System for FiveM :wrench::racing_car:

The Kartik Mechanic System is a fully immersive and realistic mechanic experience for FiveM servers.

Built from the ground up after months of development, this system transforms the mechanic job into a deep profession with real maintenance, diagnostics, tuning, and shop management.

From realistic part wear to dyno testing, manual transmission, shop management, and advanced vehicle electronics, this script introduces a level of realism rarely seen in FiveM.


:clapper_board: Showcase Video


PREVIEW














and MUCH MORE


:fire: Core Features

:wrench: Full Vehicle Customs Menu

A complete mechanic customization system including:

• Performance upgrades (engine, transmission, brakes, suspension, turbo)
• Cosmetic modifications (spoilers, bumpers, liveries, etc.)
• Full respray system with color picker
• Wheel customization
• Realistic part requirement system for every modification


:hammer_and_wrench: Realistic Vehicle Wear & Maintenance

Vehicles track wear across 15+ individual mechanical components

Components include

• Spark Plugs
• Engine Oil
• Oil Filter
• Air Filter
• Tires
• Brakes
• Suspension
• Clutch
• Gearbox
• Pistons
• Radiator
• Fuel Pump
• Alternator
• Turbo
• Wheel Balancing

Each component degrades dynamically with driving distance and usage.

Realistic failure symptoms include

• Reduced braking power
• Steering vibration
• Engine smoke
• Suspension instability
• Alternator electrical failures
• Clutch slipping
• Gear grinding
• Tire blowouts


:nut_and_bolt: Repair & Replacement System

Mechanics can:

Repair parts (restore partial condition)
Replace parts (install brand new components)

Every repair action includes:

• Required items
• Repair animations
• Configurable duration
• Failure outcomes


:video_game: Minigame System

A centralized minigame system powers all repair actions.

Dynamic Job Check

Mechanics working at registered shops can bypass or receive easier minigames.

Civilian Repairs

Non-mechanics can use repair kits but must complete a minigame.

Failure Consequences

Failed repairs can result in

• Vehicle damage
• Lost repair items
• Increased wear


:toolbox: Tiered Repair Kits

Multiple repair kits allow flexible repair systems.

Kit Types

• Standard Repair Kit
• Advanced Repair Kit
• Helicopter Repair Kit

Each kit can be configured to repair:

• Engine damage
• Body damage
• Mechanical wear

Vehicle class restrictions are fully configurable.


:sponge: Cleaning & Wax System

Cleaning Kit

Vehicles can be washed using a sponge prop with realistic soap and water particle effects.

Wax System

Three wax tiers provide vehicle protection.

• Basic Wax
• Advanced Wax
• Premium Wax

Wax slows dirt accumulation and lasts for a configurable mileage distance.


:racing_car: Engine Stages

Upgradeable engine system with Stage 1–3 performance engines.

Mechanics obtain parts by opening engine boxes and crafting engines using materials like:

• Pistons
• Crankshafts
• Valves
• Turbo components

Higher engine stages provide more power but faster wear rates.


:dashing_away: Turbo System

Four turbo stages:

• 27mm Street Turbo
• 34mm Turbo
• 41mm Turbo
• 52mm Racing Turbo

Turbos dynamically wear based on RPM usage and can fail when pushed beyond safe limits.


:fire: Anti-Lag System

Vehicles equipped with anti-lag produce realistic exhaust backfire pops at high RPM.

Fully configurable:

• RPM threshold
• Speed threshold
• Fire chance
• Cooldown


:collision: Nitro System

Optional nitro boost system allowing short bursts of extra power.

Fully configurable for:

• Boost strength
• Duration
• Recharge mechanics


:red_circle: Glowing Brake Discs

Brake discs glow dynamically when heated through aggressive braking.

• Heat builds during braking
• Heat dissipates over time
• Glow triggers after configurable thresholds


:gear: Manual Transmission System

A fully simulated gearbox system.

Features include:

• Manual shifting
• Clutch control
• Gear grinding
• Engine stalls
• RPM limiter warnings
• Gear sound profiles

Vehicles can support:

• Automatic
• Manual
• Semi-automatic

Transmission types can be switched dynamically.


:control_knobs: Tuning Chip

In-vehicle tuning system allowing real-time adjustments.

Players can tune:

• Boost pressure
• Gear shift speed
• Rev limiter
• Traction control

Requires a tuning chip and tablet item.


:shield: Vehicle Electronics

Advanced vehicle stability systems.

Traction Control System (TCS)

• Detects wheel slip during acceleration
• Dynamically cuts engine power

Electronic Stability Control (ESC)

• Detects loss of control
• Applies braking to individual wheels

Both systems include:

• Toggle keybinds
• HUD indicators
• Vehicle class configuration


:building_construction: Vehicle Stancing

Mechanics can visually adjust:

• Suspension height
• Wheel camber

Includes a dedicated stancing bay interface.


:artist_palette: Window Tint System

Vehicles support multiple tint levels depending on model compatibility.

Tint options are available inside the customization menu.


:person_lifting_weights: Car Lifts

Physical car lift props allow vehicles to be raised for underbody work.

Configurable options include:

• Lift speed
• Height limits
• Slow zones near limits


:bar_chart: Dyno System

Fully functional performance dyno testing.

Features include:

• Real-time horsepower graphs
• Torque curves
• Interactive dyno rollers
• Integrated handling editor preview

Dyno rollers can be placed dynamically using the Object Gizmo system.


:straight_ruler: Mileage System

Vehicles track total distance driven.

Mileage data:

• Persists across restarts
• Can be used by other scripts

Developer export included:

GetMileage


:hammer: Crafting System

Workbench-based crafting system.

Craft items including:

• Engine parts
• Mechanical components
• Misc mechanic items

Each recipe includes:

• Level requirements
• Ingredient requirements


:convenience_store: NPC Parts Shops

Configurable NPC merchants selling mechanic parts.

Each shop includes:

• Custom ped models
• Custom item lists
• Custom pricing
• Map blips


:briefcase: Mechanic Shop Management

A fully dynamic shop management system.

No server restarts required.

Features

• Create mechanic shops in-game
• Rename or delete shops
• Manage employees
• Set ranks and permissions
• Configure service pricing
• Track shop financials


:compass: Zone Creation System

All shop zones can be created visually in-game.

Zones include:

• Customs
• Stash
• Duty
• Crafting
• Billing
• Stancing
• Garage
• Dyno testing areas


:automobile: Job Garage

Mechanics can spawn job vehicles such as flatbeds.

Configurable options:

• Spawn points
• Blips
• Vehicle lists


:delivery_truck: Flatbed Loading System

Realistic vehicle towing system.

Features:

• Bone-based attachment
• Configurable offsets
• Add-on vehicle support
• Job restrictions


:credit_card: Billing System

Mechanics can bill nearby players for services.

Supports banking system integration through bridge files.


:artist_palette: Handling Editor

Admin handling editor with two editing modes.

Advanced Mode

Modify detailed handling values:

• Mass
• Drive force
• Traction curves
• Suspension parameters

Preset Mode

Quick presets for:

• Acceleration
• Traction
• Braking
• Drivetrain

Changes persist in the database.


:inbox_tray: Purchase / Download


:open_book: Documentation


:speech_balloon: Support Discord


:clapper_board: Credits

Video Editing by @tonystark69 (Discord)

Code is accessible No
Subscription-based Yes
Lines (approximately) 3000+
Requirements any framework, ox_lib
Support Yes
10 Likes

I am using this script for some days now. all i can say… The best mechanic out there right now. First of all, it has many config options, Personally i love the Dyno system because it comes close enough to real one, you can have as items the results so it’s another +1. Another thing i like is the little details with UI. For example, I love the radial menu styled UI for body parts. Also it has a lot of items that will need repair, and in my case we are trying to have a server as close as it can be to reality. In overall the only thing i am thinking it can miss right now is an Engine swap system, not only lvl system ( stage 1 - 2 etc ). I recommended it 100%

2 Likes

This is an amazing script for a complete mechanic system. I haven’t seen anything like it before—it’s one of the best mechanic systems I’ve ever seen. It features a very clean and impressive UI, along with advanced systems like a full mechanic system, dyno system, billing system, and even a stancing system. It also includes an advanced admin panel with a great UI. Overall, everything about it looks polished and really impressive.:heart:

1 Like

this script is all in one, easy to config, nice NUI but i have one Question if Mechanic mlo already have dyno machine in it so it work without prop give in script or we have to use that given prop for dyno ?

You can use without prop as well, with prop as well.. With pre defined prop which comes with mlo as well

Then i must say this is one of the best mechanic i have ever seen, u have given best thing to community nice work bro :+1:

1 Like

Quick feedback from my server

I’ve tested this on my own server with a few players.It’s a really detailed mechanic system, especially the vehicle wear stuff (engine, clutch, tyres, etc.). That part adds a lot of realism and actually makes mechanics feel like a proper job instead of just basic repairs.

The dyno and tuning features are also nice, and overall it’s clearly built for serious RP servers.

That said, it might be a bit much for smaller or more casual communities. There’s a lot going on, and it can feel heavy if your players aren’t used to that level of detail.

Performance seemed okay in my testing, but I’d still recommend proper optimization for bigger servers. Also, since it’s escrowed, customization is limited which is something to consider.

Overall, solid script. just better suited for hardcore/serious RP setups.

1 Like

Hands down one of the best mechanic scripts out, there I switched from JG and have to say Kartik is a massive improvement. The dev is awesome and regularly updating and patching any bugs usually within a day or 2 of them being reported.. Would highly recommend this script

1 Like

I used the trial version for about 7 days and it’s a really solid mechanic script. There’s a lot of config options, and the dyno system is one of the best parts it feels close to real and I like that the results can be used as items. The UI is clean too, especially the radial menu for body parts, and everything feels smooth to use. The vehicle wear system (engine, clutch, tyres, etc.) adds a lot of realism and makes mechanic RP feel much more meaningful, and features like gearbox and nitro make the whole experience better.

It might feel a bit heavy for smaller or casual servers since there’s a lot going on, but performance was fine for me during testing. Overall, it’s a really well made script and a great choice if you’re going for a more serious and realistic RP setup.

2 Likes

This system is not just a basic mechanic script, it feels more like a full vehicle simulation framework. Compared to most resources available for QBCore, this is clearly above average in terms of depth and realism. It is very well suited for hard RP servers where mechanics are meant to be an actual profession and not just a quick repair interaction.

One of the strongest points is the level of detail in the wear system. Having over 15 individual components that degrade based on usage adds a lot of realism. The fact that each component has specific failure symptoms such as clutch slipping, brake inefficiency or alternator issues makes the experience feel much more authentic and encourages real roleplay instead of simple interactions.

Another major advantage is the mechanic shop management system. Being able to create shops in-game, manage employees, assign roles, set prices and track finances without requiring a server restart is a very strong feature. It turns the mechanic job into a proper business system rather than just a job.

The overall configurability is also very good. Most systems such as wear rates, repair difficulty, minigames, turbo behavior and nitro settings can be adjusted. This makes it easy to balance depending on the type of server and economy.

The minigame system is also well thought out. Mechanics having easier interactions while civilians have to go through more difficult ones creates a clear distinction between roles. The addition of failure consequences like losing items or damaging the vehicle further adds to the realism.

The engine, turbo and tuning systems are another highlight. Having multiple engine stages, turbo sizes and a real-time tuning chip system gives a lot of depth for players interested in car tuning. The dyno system and handling editor are also very valuable additions, especially for servers that focus on car culture.

There are also many smaller systems that improve immersion, such as the cleaning and wax system, brake disc glow, manual transmission and physical towing. These details add up and make the overall experience feel complete.

However, there are also some downsides. The system can become overwhelming for new players, especially if there is no proper tutorial or onboarding. There is a risk that it might feel too complex or too grindy if not balanced correctly.

Another concern is the UI and overall user experience. With so many features, the menus can easily become cluttered if not designed properly. A clean and modern interface is necessary to support such a complex system.

The diagnostic system is already a strong feature, but its UI could be improved. A clearer layout with component categories, color-based health indicators and a simple visual diagram of the car would make it much easier to read and feel more like a real diagnostic tool.

Performance could also become an issue depending on how the component tracking is handled, especially on servers with many active vehicles. Optimization and efficient syncing are important here.

In terms of features, there are a few things that could take this system to the next level:

  • Since there is already support for nitro flame colors, it would make sense to extend this to exhaust flames as well. Being able to customize exhaust backfire colors and styles would add a lot to vehicle identity and tuning culture.

  • Another important addition would be the ability to link or change engine sounds per vehicle. For example, allowing different sound profiles based on engine type, turbo setup or exhaust configuration would significantly improve immersion.

  • Adding a service history system for each vehicle would improve roleplay as well. Things like previous repairs, mileage logs and installed parts would make vehicles feel more persistent and valuable. You could take this further by implementing something similar to CarVertical-style reports, where players can view a full vehicle history including past damages, major repairs, mileage records and ownership changes, which would add depth to the resale market and increase trust between players.

  • It would also be interesting to expand the wear system to depend more on driving style, not just distance. Aggressive driving, high RPM usage or drifting could impact different components in different ways.

Overall, this is a very strong and well-built system that clearly goes beyond standard mechanic scripts. With some improvements in accessibility, UI and additional customization features like sounds and exhaust effects, it has the potential to become one of the best mechanic systems available for FiveM. I am currently using jim-mechanic, and after going through this system it definitely sets a higher standard. It is something I would seriously consider switching to in the future once it fits within my budget.:heart:

It would also be very useful to have the ability to customize the UI itself, such as adjusting layout, size, colors and icons, so it can better match different server themes and HUD styles.

This atm by far is the most intricate Mechanic script that introduces certain aspects like Anti-lag kits, Tuningchips and Electronic systems which you’d require 3rd party scripts, which really reflects that this script has been thought trough.

The admin tablet is absolutely a top tier addition, the granularity and freedom it gives to be able to config anything on the go is really a +1 on quality of life imo.
One thing i’d like to see is some sort of Servicing history that shows the customers name, vehicle with VIN, Date, Servicing of parts and what % they are. Besides RP reasons it also helps server owners fine-tune the degradation on car parts. To emphasize, the servicing-history being shown of the vehicle a tablet is connected to.

I’ve not seen this in the video, but if it’s not in; gradual engine damage when oil runs out or oil filter is worn, reduced engine acceleration when the air filter degrades, loss of grip/increased wheel spinout when tires are worn out. However, script-wise have the ability to turn all these degredation-parameters either to work or not [true/false states] maybe not all server owners want this type of depth of realism when it comes to their cars.

Another addition would be to have the ability to conduct engine-swaps to V4 V8 and V12s the handling.meta parameters should be editable in the .cfg aswel so it can be balanced to price or realistic representation of it’s performance.

I’ve not seen this in the video or might have missed it, but if it’s not a thing already; let people customize their own cars and let them place an order for it that arrives on the tablet which a mechanic have to complete.

But overall this mechanic script is very in depth at this stage as we speak.

1 Like

This is most complete mechanic system on market. Perfect script!

1 Like

I’ve been looking at ways to really level up the mechanic side of RP in my server, and after watching this showcase for the Kartik Mechanic script… yeah, this is one of those scripts that actually changes the game instead of just adding another menu.

First off, the showcase itself is clean as hell. Everything is easy to follow, no confusion, just straight-up showing what the script can do in real scenarios. You can tell right away this isn’t some basic plug-and-play mechanic job — it’s built to actually feel like a real shop environment.

What really caught my attention is the wear & tear system. Most scripts just let you fix an engine and call it a day, but this goes way deeper — clutch issues, alternators, wheel balancing, all that. That alone adds a whole new layer to RP because now people actually have to maintain their cars, not just repair them when they explode.

The workshop setup is another big W. Having physical lifts and zone-based garages instead of static spots makes everything feel way more immersive. It gives mechanics their own space to actually work and build a vibe instead of standing in one spot clicking a menu.

Then you get into the performance side… the Dyno system and handling editor is honestly crazy. Being able to tune, test, and actually dial in builds makes mechanics feel important to the car scene instead of just being repair guys. That’s the kind of stuff that keeps players coming back and building a real community around cars.

And the driving features? Manual transmission, anti-lag, stancing — that’s the type of customization people love. It opens the door for unique builds and gives car enthusiasts a reason to stay locked into the server.

Overall, this script is just built different. It’s polished, detailed, and actually adds depth where it matters. I’ve been thinking about picking something up to push my server to that next level, and this is definitely sitting at the top of my list right now.

1 Like

Amazing development with amazing ideas and scripts!

1 Like

i had the chance to use this script couple days ago for the first time. and wow can i say i love it. the ability to have the crafting stations built in was one of the biggest things i love because you dont have to have another script for just the mechanics crafting. the breaks over heating was another thing you dont need another script to have to simulate that. the UI was clean. it was fun changing out the parts like pistons and transmissions. the wheel balancing portion was something new and different. the dyno and tuning features are above and beyond. there is no other mechanic script like this one out there and none will perform like this one will. the few hours i used it the other day definitly made me re think buying or using any other script any other mechanic script. and i know there was so much more i didnt get to experience but hearing about it from the other guys at the mechanic shop in the server i used it in it just sounds amazing

After searching for a long time for a script for my server, I came across the Kartik Mechanic System showcase, and it was love at first sight.
The showcase is simply breathtaking; from beginning to end, it keeps making you even more curious to see what the next feature in the package will be.

The Dynamo system works in an incredible way. It is extremely fun to tune, modify, and improve car parts while being able to measure exactly how much has changed. Having a final report to compare your car with others, or even with your own setup before tuning, brings an incredible level of depth to every single part replacement.

At that moment, we start wondering how difficult it would be to configure and apply everything, but with the management tablet, it is possible to set up and configure everything in-game, without the need to constantly restart the server or wait for developers to make changes.

The items are extremely well designed and fit perfectly with the realistic approach of the script. Parts losing durability over time and being able to either repair or completely replace them adds another layer to the RP experience. With this script, you stop being just someone who repairs cars and does pit-stops, and become someone who truly takes care of the vehicles that many players are emotionally attached to, using things like wax and polish to keep dirt away.

When damaged, the parts present specific problems, such as transmission issues, where gears start malfunctioning during shifts.

The interfaces are clean and modern. Customizing a car stops feeling trivial and becomes a show of its own. Being able not only to improve performance but also to choose which type of transmission we want to use brings a strong sense of exclusivity and control over what I will use in the next race.

And on top of all of this, we have the cherry on top: nitro, stance, and the tuning chip system. These are the final touches that truly make your car feel unique. Being able to perfectly fit the wheels with the car’s body kit is something I have always looked for, and I expected nothing less; everything works perfectly and smoothly.

And after all of this, you might think that installing and configuring everything would be a nightmare, but it is actually very easy. The integration with the server is incredible and very easy to configure, and the script is clearly designed to help the people responsible for adding and managing vehicles. The Handling editor system works flawlessly and is simply indispensable if you want to provide a personalized experience at every moment on your server.

This is simply the definitive script for mechanics and racing and car enthusiasts.

1 Like

Really clean and polished customization UI overall. The design feels modern, smooth, and easy to navigate without being cluttered.

The script also seems easy to configure, which is a big plus for our server developers. Overall, it gives a very premium and immersive experience compared to most customization systems out there. Great work on both the visuals, usability and configurable.

2 Likes

I’ve used a lot of different mechanic systems across servers before, but most of them always ended up feeling the same after a while. Cool at first, but nothing that actually changed the experience. The first time I saw Kartik’s mechanic system was honestly the first time I felt like a script truly turned a workshop into a real part of the RP experience. The attention to detail is insane. Nothing feels random or disconnected, every feature works together naturally. The more time you spend exploring it, the more you realize how much thought went into both the racing side and the immersive day-to-day mechanic gameplay.

What impressed me the most was how progression actually feels meaningful. You’re not just installing upgrades and calling it a day. Every modification changes the way the car behaves, which makes you want to test setups, compare builds, and fine-tune everything until the vehicle feels exactly the way you want it to. It genuinely feels like you’re building something unique instead of following a preset formula. I was also surprised by how easy the system is to manage. Usually, large mechanic scripts become a nightmare to configure or maintain, but this one does the complete opposite. The management tablet makes everything incredibly practical and removes a lot of the constant out-of-game setup work that normally slows servers down.

Another thing that really stood out to me is how the system handles wear and maintenance. Cars actually require care over time, which creates a much more natural RP flow inside the mechanic scene. Instead of just repairing vehicles instantly, you actually feel involved in diagnosing and taking care of them properly. And mechanical failures aren’t just visual effects either. When parts start failing, the car genuinely reacts differently while driving. It completely changes the feel of the vehicle and makes every issue noticeable in a realistic way, especially for people who enjoy the technical side of cars. Visually, the script is on another level too. The UI is modern, clean, and extremely smooth to use without feeling overdesigned. Even customization feels more satisfying because the system gives you real freedom to shape the car around your own driving style.

The stance system, nitro, and all the extra tuning features are basically the final touch that completes the entire experience. Being able to give every car its own personality without everything feeling generic is something that’s honestly hard to find in most servers. And somehow, despite how advanced everything is, the script still feels lightweight and organized. You can tell it was developed with both players and server owners in mind. At this point, it’s genuinely hard for me to imagine a complete mechanic experience without a system like this.

1 Like