Mechanic System

Kartik Mechanic System | The Most Advanced Mechanic System for FiveM :wrench::racing_car:

The Kartik Mechanic System is a fully immersive and realistic mechanic experience for FiveM servers.

Built from the ground up after months of development, this system transforms the mechanic job into a deep profession with real maintenance, diagnostics, tuning, and shop management.

From realistic part wear to dyno testing, manual transmission, shop management, and advanced vehicle electronics, this script introduces a level of realism rarely seen in FiveM.


:clapper_board: Showcase Video


PREVIEW














and MUCH MORE


:fire: Core Features

:wrench: Full Vehicle Customs Menu

A complete mechanic customization system including:

• Performance upgrades (engine, transmission, brakes, suspension, turbo)
• Cosmetic modifications (spoilers, bumpers, liveries, etc.)
• Full respray system with color picker
• Wheel customization
• Realistic part requirement system for every modification


:hammer_and_wrench: Realistic Vehicle Wear & Maintenance

Vehicles track wear across 15+ individual mechanical components

Components include

• Spark Plugs
• Engine Oil
• Oil Filter
• Air Filter
• Tires
• Brakes
• Suspension
• Clutch
• Gearbox
• Pistons
• Radiator
• Fuel Pump
• Alternator
• Turbo
• Wheel Balancing

Each component degrades dynamically with driving distance and usage.

Realistic failure symptoms include

• Reduced braking power
• Steering vibration
• Engine smoke
• Suspension instability
• Alternator electrical failures
• Clutch slipping
• Gear grinding
• Tire blowouts


:nut_and_bolt: Repair & Replacement System

Mechanics can:

Repair parts (restore partial condition)
Replace parts (install brand new components)

Every repair action includes:

• Required items
• Repair animations
• Configurable duration
• Failure outcomes


:video_game: Minigame System

A centralized minigame system powers all repair actions.

Dynamic Job Check

Mechanics working at registered shops can bypass or receive easier minigames.

Civilian Repairs

Non-mechanics can use repair kits but must complete a minigame.

Failure Consequences

Failed repairs can result in

• Vehicle damage
• Lost repair items
• Increased wear


:toolbox: Tiered Repair Kits

Multiple repair kits allow flexible repair systems.

Kit Types

• Standard Repair Kit
• Advanced Repair Kit
• Helicopter Repair Kit

Each kit can be configured to repair:

• Engine damage
• Body damage
• Mechanical wear

Vehicle class restrictions are fully configurable.


:sponge: Cleaning & Wax System

Cleaning Kit

Vehicles can be washed using a sponge prop with realistic soap and water particle effects.

Wax System

Three wax tiers provide vehicle protection.

• Basic Wax
• Advanced Wax
• Premium Wax

Wax slows dirt accumulation and lasts for a configurable mileage distance.


:racing_car: Engine Stages

Upgradeable engine system with Stage 1–3 performance engines.

Mechanics obtain parts by opening engine boxes and crafting engines using materials like:

• Pistons
• Crankshafts
• Valves
• Turbo components

Higher engine stages provide more power but faster wear rates.


:dashing_away: Turbo System

Four turbo stages:

• 27mm Street Turbo
• 34mm Turbo
• 41mm Turbo
• 52mm Racing Turbo

Turbos dynamically wear based on RPM usage and can fail when pushed beyond safe limits.


:fire: Anti-Lag System

Vehicles equipped with anti-lag produce realistic exhaust backfire pops at high RPM.

Fully configurable:

• RPM threshold
• Speed threshold
• Fire chance
• Cooldown


:collision: Nitro System

Optional nitro boost system allowing short bursts of extra power.

Fully configurable for:

• Boost strength
• Duration
• Recharge mechanics


:red_circle: Glowing Brake Discs

Brake discs glow dynamically when heated through aggressive braking.

• Heat builds during braking
• Heat dissipates over time
• Glow triggers after configurable thresholds


:gear: Manual Transmission System

A fully simulated gearbox system.

Features include:

• Manual shifting
• Clutch control
• Gear grinding
• Engine stalls
• RPM limiter warnings
• Gear sound profiles

Vehicles can support:

• Automatic
• Manual
• Semi-automatic

Transmission types can be switched dynamically.


:control_knobs: Tuning Chip

In-vehicle tuning system allowing real-time adjustments.

Players can tune:

• Boost pressure
• Gear shift speed
• Rev limiter
• Traction control

Requires a tuning chip and tablet item.


:shield: Vehicle Electronics

Advanced vehicle stability systems.

Traction Control System (TCS)

• Detects wheel slip during acceleration
• Dynamically cuts engine power

Electronic Stability Control (ESC)

• Detects loss of control
• Applies braking to individual wheels

Both systems include:

• Toggle keybinds
• HUD indicators
• Vehicle class configuration


:building_construction: Vehicle Stancing

Mechanics can visually adjust:

• Suspension height
• Wheel camber

Includes a dedicated stancing bay interface.


:artist_palette: Window Tint System

Vehicles support multiple tint levels depending on model compatibility.

Tint options are available inside the customization menu.


:person_lifting_weights: Car Lifts

Physical car lift props allow vehicles to be raised for underbody work.

Configurable options include:

• Lift speed
• Height limits
• Slow zones near limits


:bar_chart: Dyno System

Fully functional performance dyno testing.

Features include:

• Real-time horsepower graphs
• Torque curves
• Interactive dyno rollers
• Integrated handling editor preview

Dyno rollers can be placed dynamically using the Object Gizmo system.


:straight_ruler: Mileage System

Vehicles track total distance driven.

Mileage data:

• Persists across restarts
• Can be used by other scripts

Developer export included:

GetMileage


:hammer: Crafting System

Workbench-based crafting system.

Craft items including:

• Engine parts
• Mechanical components
• Misc mechanic items

Each recipe includes:

• Level requirements
• Ingredient requirements


:convenience_store: NPC Parts Shops

Configurable NPC merchants selling mechanic parts.

Each shop includes:

• Custom ped models
• Custom item lists
• Custom pricing
• Map blips


:briefcase: Mechanic Shop Management

A fully dynamic shop management system.

No server restarts required.

Features

• Create mechanic shops in-game
• Rename or delete shops
• Manage employees
• Set ranks and permissions
• Configure service pricing
• Track shop financials


:compass: Zone Creation System

All shop zones can be created visually in-game.

Zones include:

• Customs
• Stash
• Duty
• Crafting
• Billing
• Stancing
• Garage
• Dyno testing areas


:automobile: Job Garage

Mechanics can spawn job vehicles such as flatbeds.

Configurable options:

• Spawn points
• Blips
• Vehicle lists


:delivery_truck: Flatbed Loading System

Realistic vehicle towing system.

Features:

• Bone-based attachment
• Configurable offsets
• Add-on vehicle support
• Job restrictions


:credit_card: Billing System

Mechanics can bill nearby players for services.

Supports banking system integration through bridge files.


:artist_palette: Handling Editor

Admin handling editor with two editing modes.

Advanced Mode

Modify detailed handling values:

• Mass
• Drive force
• Traction curves
• Suspension parameters

Preset Mode

Quick presets for:

• Acceleration
• Traction
• Braking
• Drivetrain

Changes persist in the database.


:inbox_tray: Purchase / Download


:open_book: Documentation


:speech_balloon: Support Discord


:clapper_board: Credits

Video Editing by @tonystark69 (Discord)

Code is accessible No
Subscription-based Yes
Lines (approximately) 3000+
Requirements any framework, ox_lib
Support Yes

Hands down one of the best mechanic scripts out, there I switched from JG and have to say Kartik is a massive improvement. The dev is awesome and regularly updating and patching any bugs usually within a day or 2 of them being reported.. Would highly recommend this script

1 Like

how did you get it to work

You can join discord or watch video, its easy to setup + super customisation available