hi i am using a script that when you place a rig, your rig is mining bitcoin or other coins.
the problem is i am trying t make it miner over after giving the bitcoin it mined before… the default script make it disapear … the machine burns out and you lost the prop.
here is the part of the code… i tried a few thing but cant figure out where i could copy some lines to make it mine again after the timer is over…
segaSupakTimer = function()
K = Config.MiningTime
J = Config.MiningTime
for m = 1, Config.MiningTime do
Citizen.Wait(1000)
J = J - 1
K = K - 1
end
G = false
amount = ("%.8f"):format(math.random(1, 7000) / 1000)
TriggerServerEvent("esegovic:updateCrypto", "bitcoin", amount)
ESX.ShowNotification(Config.Translate[920])
ESX.ShowNotification(Config.Translate[921] .. amount .. "~s~ BTC")
end
SpawnPropRig1 = function()
local L = PlayerPedId()
H = GetEntityCoords(L)
local M = GetHashKey("v_corp_servers1")
while not HasModelLoaded(M) do
Citizen.Wait(0)
RequestModel(M)
end
local o, p, q = table.unpack(H)
local N = vector3(o + 0.1, p + 0.1, q)
local O = CreateObject(M, N, true)
local P = GetEntityCoords(L, true)
local Q = GetEntityCoords(O, true)
local R = GetEntityHeading(PlayerPedId())
SetEntityHeading(O, R)
PlaceObjectOnGroundProperly(O)
FreezeEntityPosition(O, true)
I = true
esegaSupakTimer()
ITS HERE i deleted the deleteentity
i tried to put some lines but the script is broken when i do something here....
if i put UseRig1() it place a new rig down for the count,..
i only need for the prop to calcultate again..
end
Citizen.CreateThread(
function()
while true do
if I then
Wait(0)
local S = GetEntityCoords(PlayerPedId())
local T = #(H - S)
if T < 15 then
local U = math.random() + math.random(0, 999999)
local o, p, q = table.unpack(H)
local V = vector3(o, p, q + 0.1)
local W = vector3(o, p, q + 0.2)
ESX.Game.Utils.DrawText3D(V, Config.Translate[923] .. U .. Config.Translate[924], 0.5)
ESX.Game.Utils.DrawText3D(
W,
Config.Translate[925] .. K .. " / " .. Config.MiningTime .. " sec",
0.5
)
end
else
Wait(500)
end
end
end
)
UseRig1 = function()
local h = PlayerPedId()
exports[Config.FolderNameMythicProgbar]:Progress(
{
name = "unique_action_name",
duration = 6000,
label = Config.Translate[919],
useWhileDead = true,
canCancel = true,
controlDisables = {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true
},
animation = {animDict = "mini@repair", anim = "fixing_a_player"}
},
function(C)
if not C then
ClearPedTasks(h)
else
ClearPedTasks(h)
end
end
)
Citizen.Wait(6000)
SpawnPropRig1()
end