Making an MLO [Rotating buildings]

Hi there.

This is either gonna sound ok or then really dumb. During the making of an test MLO I had to rotate a building. And I’ve gotten to the point where I open the Ymap and stuff in codewalker. Seems like when I rotated the building in 3ds Max, it has rotated it everywhere, which is logical. Do I just rotate it back to it’s normal position in codewalker or will it automatically rotate back in a normal game?

Maybe someone needs a answer in the future, so I’ll answer myself.
Yes, you got to rotate it back to its original position in 3ds Max, before you start doing stuff in Codewalker.