Question ! , I am running a server with ESX and I don’t like the idea of the job center… I know it comes with esx_jobs and esx_joblistings. but what I am trying to do is add jobs that are esx but just not have them in the job center. simply just on the map.
I did it with esx_hunting. I created my own blips on the map and the markers show up as well. But I tried the same with esx_cityworks that one I installed the .sql and the markers show up although when I go in the marker and press E, the skin menu shows up and can never start the job.
I tried with esx_gopostal. I added my own blips to that one as well and just didn’t install the .sql by the looks of what I can see, the .sql only adds the information and pay to the job center, which is what I don’t want The main marker for the jobs doesn’t show up, although the vehicle spawner does. When I go into it to spawn a gopostal vehicle… Skin menu comes up and can’t spawn a vehicle.
I find it a hassle for players to have to go to the job center every time. I prefer having the different jobs marked out on the map.
I’m thinking you mean removing the name/title from the job center itself. Thing is the markers don’t show on the map unless you are employed as such job. If I remove it from the job center then you would be able to be that job…
I’m just curious if I can use them as more of a stand alone script
Would I need to remove every instance of said line?
if PlayerData.job.name == Config.nameJob then
but there are also instances like;
if PlayerData.job ~= nil and PlayerData.job.name == Config.nameJob then
if PlayerData.job ~= nil and PlayerData.job.name == Config.nameJob and onDuty then
if IsControlJustReleased(1, Keys["F10"]) and PlayerData.job ~= nil and PlayerData.job.name ==
Config.nameJob then
I added esx_truckerjob and removed the line that was mentioned.
The blip shows up on the map and the marker is where the blip is. Although everything I do and any interaction I have, the job center menu opens.
So if I go to the trucker job at the locker and press E, job center menu opens. If I go to a tattoo shop, job center menu opens. stores “not that they work yet” , same thing.
I removed esx_joblistings from my server file to avoid having the menu open. Specific job menu still won’t open.
I got it working. Remove this line from two places inside the Client/main.lua and PlayerData.job ~= nil and PlayerData.job.name == 'trucker’ --------------------------------------------------------------------- Line 171
**Before: ** if(GetDistanceBetweenCoords(coords, Config.Zones.VehicleSpawner.Pos.x, Config.Zones.VehicleSpawner.Pos.y, Config.Zones.VehicleSpawner.Pos.z, true) < 3) and PlayerData.job ~= nil and PlayerData.job.name == ‘trucker’ then
After: if(GetDistanceBetweenCoords(coords, Config.Zones.VehicleSpawner.Pos.x, Config.Zones.VehicleSpawner.Pos.y, Config.Zones.VehicleSpawner.Pos.z, true) < 3) then ----------------------------------------------------------------------- Line 231
**Before: ** if (v.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance) and PlayerData.job ~= nil and PlayerData.job.name == ‘trucker’ then
**After: ** if (v.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance) then --------------------------------------------------------